branchrust_reboot/main/d11_console_version/unity2019.1/unity2019.2cancel
36 Commits over 31 Days - 0.05cph!
Scene to prefab fixes for compound
Scene to prefab fixes for compound
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
Fixes to improve bandit_town prefab decomposition
Fixes to improve bandit_town prefab decomposition
Another attempt to disable burst on linux
Another attempt to disable burst on linux
Merge from main d11 branch
Merge from main d11 branch
Disable burst compiler on jenkins linux builds
Disable burst compiler on jenkins linux builds
Fix for mismatched profiler marker
Fix for mismatched profiler marker
Update Unity version to 2019.2.3f1
Update Unity version to 2019.2.3f1
Various optimisations to instancing stuff, mainly reducing overheads of setting up shader variables by instantiating compute shaders and using SetConstantBuffer instead of individual variables
Various optimisations to instancing stuff, mainly reducing overheads of setting up shader variables by instantiating compute shaders and using SetConstantBuffer instead of individual variables
Jobified texture streaming update
Small optimisation to shadow plane calculation
FIxed up draw call culling
Jobified texture streaming update
Small optimisation to shadow plane calculation
FIxed up draw call culling
Fixes for mismatched profiling markers
Fixes for mismatched profiling markers
Added draw call culling to the BatchRendererGroup instancing code path
Added draw call culling to the BatchRendererGroup instancing code path
Unity 2019.2 compatibility
Unity 2019.2 compatibility