branchrust_reboot/main/death_screen_improvementscancel
30 Commits over 30 Days - 0.04cph!
Update death screen after merge
Merge from workcart_deathscreen
Fixed players with the same name as a prefab displaying as the prefab instead of the player
Added cactus icon and name to death screen info.
Add prefab information to rocket_sam prefab (but use the associated item field instead of filling in info)
Remove PrefabInformation component from SAM_site_turret_deployed (since it's an ItemDefinition this should get associated automatically)
Fixed item definition lookup on death screen being case sensitive
Death screen info added for Patrol Heli, Bradley and Sam Sites
Added generic fireball icon.
Prefab information added to fireball variants and Bandit Sentry.
Updated death screen.
Add phrase keys, hook up to death screen
Bandit Guard and Tunnel + Underwater Dweller avatars
Added PrefabInformation to other scientist variants (they all share the same icon/translation)
Add peacekeeper and heavy to death screen options, added localization keys
Heavy Scientist and Peacekeeper avatars
Shark and Scientist avatars
Add chicken and polar bear icons
Scrap transport helicopter icon + translation
Added minicopter translation and icon
Fixed NRE when attempting to show an NPC icon with no icon assigned
Bear, Stag and Boar avatar images
Updated Wolf avatar image
Store the last hit info when a player takes damage
If a player suicides while wounded, use the last hit info for the death screen and stats
This should fix so many player deaths being reported to analytics as suicides when they've actually been killed by other means, as well as making the information displayed on the death screen more accurate
Fixed grenade launcher shells not appearing correctly in death screen
Added support for scientists to show an icon on the death screen, added a temporary icon
Fixed static floor spikes
Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
Added the ability for the death screen to show translated NPC names and icons