branchrust_reboot/main/death_screen_improvementscancel

30 Commits over 30 Days - 0.04cph!

1 Year Ago
Update death screen after merge
1 Year Ago
Merge from workcart_deathscreen
1 Year Ago
Fixed players with the same name as a prefab displaying as the prefab instead of the player
1 Year Ago
Merge from main
1 Year Ago
Added cactus icon and name to death screen info.
1 Year Ago
Merge from main
1 Year Ago
Add prefab information to rocket_sam prefab (but use the associated item field instead of filling in info) Remove PrefabInformation component from SAM_site_turret_deployed (since it's an ItemDefinition this should get associated automatically) Fixed item definition lookup on death screen being case sensitive
1 Year Ago
Merge from main
1 Year Ago
Death screen info added for Patrol Heli, Bradley and Sam Sites
1 Year Ago
Added generic fireball icon. Prefab information added to fireball variants and Bandit Sentry. Updated death screen.
1 Year Ago
Add phrase keys, hook up to death screen
1 Year Ago
Bandit Guard and Tunnel + Underwater Dweller avatars
1 Year Ago
Added PrefabInformation to other scientist variants (they all share the same icon/translation)
1 Year Ago
Merge from main
1 Year Ago
Add peacekeeper and heavy to death screen options, added localization keys
1 Year Ago
Heavy Scientist and Peacekeeper avatars
1 Year Ago
Shark and Scientist avatars
1 Year Ago
Add chicken and polar bear icons
1 Year Ago
Scrap transport helicopter icon + translation
1 Year Ago
Added minicopter translation and icon
1 Year Ago
Fixed NRE when attempting to show an NPC icon with no icon assigned
1 Year Ago
Bear, Stag and Boar avatar images
2 Years Ago
Updated Wolf avatar image
2 Years Ago
Store the last hit info when a player takes damage If a player suicides while wounded, use the last hit info for the death screen and stats This should fix so many player deaths being reported to analytics as suicides when they've actually been killed by other means, as well as making the information displayed on the death screen more accurate
2 Years Ago
Fixed grenade launcher shells not appearing correctly in death screen
2 Years Ago
Added support for scientists to show an icon on the death screen, added a temporary icon
2 Years Ago
Fixed static floor spikes Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
2 Years Ago
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
2 Years Ago
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
2 Years Ago
Added the ability for the death screen to show translated NPC names and icons