branchrust_reboot/main/decay_rebootcancel
12 Commits over 0 Days - ∞cph!
Current entity decay state saves and loads on server restart
Decay uses less memory on the server (meaning we can add it to everything)
Building block decay correctly resets when fully repaired
Nework decay timer to client as well
OSX protobuf generate script
Fixed being able to repair things with just wood