branchrust_reboot/main/decay_rebootcancel

12 Commits over 0 Days - ∞cph!

10 Years Ago
Current entity decay state saves and loads on server restart Decay uses less memory on the server (meaning we can add it to everything) Building block decay correctly resets when fully repaired
10 Years Ago
Tweak
10 Years Ago
10 Years Ago
Nework decay timer to client as well
10 Years Ago
OSX protobuf generate script
10 Years Ago
Protobuf generate
10 Years Ago
Compile fix
10 Years Ago
Repair module cleanup
10 Years Ago
Prefab updates
10 Years Ago
Fixed being able to repair things with just wood
10 Years Ago
Updated Rust.Data plugin
10 Years Ago
Merge from main