branchrust_reboot/main/decay_rebootcancel

12 Commits over 0 Days - ∞cph!

9 Years Ago
Merge from main
9 Years Ago
Updated Rust.Data plugin
9 Years Ago
Fixed being able to repair things with just wood
9 Years Ago
Prefab updates
9 Years Ago
Repair module cleanup
9 Years Ago
Compile fix
9 Years Ago
Protobuf generate
9 Years Ago
OSX protobuf generate script
9 Years Ago
Nework decay timer to client as well
9 Years Ago
9 Years Ago
Tweak
9 Years Ago
Current entity decay state saves and loads on server restart Decay uses less memory on the server (meaning we can add it to everything) Building block decay correctly resets when fully repaired