branchrust_reboot/main/deferred-anisotropiccancel

11 Commits over 0 Days - Infinitycph!

10 Years Ago
First stage gbuffer reshuffle + switch to spheremap normal encoding
10 Years Ago
Merge from main
10 Years Ago
Fixed skin lighting
10 Years Ago
Rolled back to octahedron normal encoding; spheremap just not good enough for ws Fixed base and subsurface normals
10 Years Ago
Moving transmission over to more generalized translucency Cleaning up gbuffer packing code Fixed skin curvature
10 Years Ago
Merge from main
10 Years Ago
Updated and cleaned layout Added support for 8 material types Fixed speedtree shader
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Enforcing specularity-based dielectric Deferred anisotropic lighting path using (disney ggx) + rust/std-aniso shader Final gbuffer layout