branchrust_reboot/main/deferred-anisotropiccancel

11 Commits over 0 Days - ∞cph!

7 Years Ago
Enforcing specularity-based dielectric Deferred anisotropic lighting path using (disney ggx) + rust/std-aniso shader Final gbuffer layout
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Updated and cleaned layout Added support for 8 material types Fixed speedtree shader
7 Years Ago
Merge from main
7 Years Ago
Moving transmission over to more generalized translucency Cleaning up gbuffer packing code Fixed skin curvature
7 Years Ago
Rolled back to octahedron normal encoding; spheremap just not good enough for ws Fixed base and subsurface normals
7 Years Ago
Fixed skin lighting
7 Years Ago
Merge from main
7 Years Ago
First stage gbuffer reshuffle + switch to spheremap normal encoding