branchrust_reboot/main/deferred-anisotropiccancel
11 Commits over 0 Days - ∞cph!
Enforcing specularity-based dielectric
Deferred anisotropic lighting path using (disney ggx) + rust/std-aniso shader
Final gbuffer layout
Updated and cleaned layout
Added support for 8 material types
Fixed speedtree shader
Moving transmission over to more generalized translucency
Cleaning up gbuffer packing code
Fixed skin curvature
Rolled back to octahedron normal encoding; spheremap just not good enough for ws
Fixed base and subsurface normals
First stage gbuffer reshuffle + switch to spheremap normal encoding