branchrust_reboot/main/deluxe_christmas_lights_emission/xmas_light_uncrappificationcancel
13 Commits over 0 Days - ∞cph!
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility.
Probably wasn't even worth the CPU overhead anyway.
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
Fixed some old textures taking too much ram.
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
Various bulb improvements.
Added an LOD1. (MeshLOD)
More CPR on the ancient christmas lights and their weirdo shader.
Test save for Dayaan.
Fix emission from being clamped
Added emission fresnel to xmas lights