branchrust_reboot/main/deluxe_christmas_lights_emission/xmas_light_uncrappificationcancel

13 Commits over 0 Days - ∞cph!

9 Months Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
9 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
9 Months Ago
Fixed some old textures taking too much ram.
9 Months Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
9 Months Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
9 Months Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
9 Months Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
10 Months Ago
Fix emission from being clamped
10 Months Ago
Added emission fresnel to xmas lights