branchrust_reboot/main/deluxe_christmas_lights_emission/xmas_light_uncrappificationcancel

13 Commits over 0 Days - ∞cph!

25 Days Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
25 Days Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
27 Days Ago
Fixed some old textures taking too much ram.
28 Days Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
28 Days Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
28 Days Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
30 Days Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
32 Days Ago
Fix emission from being clamped
34 Days Ago
Added emission fresnel to xmas lights