branchrust_reboot/main/deluxe_christmas_lights_emission/xmas_light_uncrappificationcancel

13 Commits over 0 Days - ∞cph!

3 Months Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
3 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
3 Months Ago
Fixed some old textures taking too much ram.
3 Months Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
3 Months Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
3 Months Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
3 Months Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
3 Months Ago
Fix emission from being clamped
3 Months Ago
Added emission fresnel to xmas lights