branchrust_reboot/main/divesite_spawn_optimcancel
3 Commits over 0 Days - ∞cph!
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
divesite spawning improvements
- forcing topology to exclude lakes/rivers for reducing wasted processing
- significantly reduced number of terrain anchors used in divesites d/e/f