branchrust_reboot/main/dof_exposer_improvementscancel
6 Commits over 0 Days - ∞cph!
Show depth of field values on camera readout if the dof exposer is active even if the dof convar is false
Change readout to "DOF=false" if dof is disabled
Fixed incorrect focal distance readout
Set dof exposer focal size to 0.4, it's hardcoded to a few different values in normal dof handling but this is probably fine
Also max out sample size
Minor DofExposer rewrite, create a new post process volume with a higher priority and let the component manipulate that instead of fighting with existing dof handling
DofExposer is now part of the MainCamera prefab and disabled by default, should have no impact on regular gameplay
Fixed several issues resulting from the exposer component using .profile instead of .sharedprofile
Multiple dofexposers in a scene should now coexist peacefully since they don't affect any global state, just modifying a local post process volume
Exposed anamorphic barrel and anamorphic squeeze to Dof Exposer
Dof Exposer will no longer update it's values if the component is disabled or the gameobject is in a disabled hierarchy
Debug camera readout values will now display dof exposer values if there is an active exposer
Added dof distance to camera info readout