branchrust_reboot/main/double_saddlecancel
44 Commits over 31 Days - 0.06cph!
Icon fixes, text fixes, added double horse icon for purchase.
Phrases.
merge from alternate/swap
No longer consider projectile radius when shooting at players mounted in the same vehicle as you
Raised height of eyes for double saddle rear rider
Fixed speed modifiers on new saddle items
Adding a saddle to a stables horse now purchases it too (removes it from sale)
merge from main, conflict fix
removed the old saddle from stables vendor and added the two new ones.
Only try and hitch when the last player has dismounted, not just any player.
Reworked the claim RPC to specify the purchase token we are using, and then check we have it.
Transfer the saddle purchase item to the horse when claiming it, then mount it.
Added PurchaseOption definition.
Horses can now have multiple purchase options, with menus and associated item tokens.
Show dynamic purchase menu options based on held items.
Setup options.
Codegen.
move BaseRidableAnimal stand collision check to a virtual function, override it for RidableHorse and check the relevant mount positions
Check and dismount any riders that are too heavy, not just the driver
dismount any riders if saddle is removed
Clear Flag_HasRider when mounted player count is 0, not when any player dismounts.
Added third mount point, use correct ones depending on saddle type.
never show occupied menu.
update mount flags and max capacity after item change.
client-side friendly version of HasSeatAvailable
DoubleSaddle rig/skinning. Added to horse prefab
determine ideal mount point based on equipped saddle type and occupancy
use mount menu instead of ride menu, but check new menu conditions.
show equipped single/double saddle model
valid saddle / seat checks.
seat capacity / availability checks.
fix flag conflicts.
saddle items/equip and seat count wip