branchrust_reboot/main/drone/shopcancel

79 Commits over 31 Days - 0.11cph!

3 Years Ago
Merge from main
3 Years Ago
Fix PlayerInventory.Take sometimes taking too many of an item
3 Years Ago
Merge from main
3 Years Ago
Change delivery fee to be per purchase instead of per quantity - each time you click Buy you will be charged one delivery fee no matter what quantity specified Immediately reset order quantities to 0 after clicking Buy
3 Years Ago
Update secondary net group while controlling RC entities (probably fixes disconnecting from RC drone)
3 Years Ago
Probably fix janky looking drone movement
3 Years Ago
Change market terminals to store the remaining time instead of an absolute timestamp
3 Years Ago
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3 Years Ago
Code review changes
3 Years Ago
Server compile fix
3 Years Ago
Show a message on the UI when the terminal's inventory is full instead of silently failing
3 Years Ago
Keep the delivery drone marker the same size on the map no matter what zoom
3 Years Ago
Add a tip to tell people they need to click on a vending machine to continue
3 Years Ago
Prevent moving towards the ground for a short time after increasing altitude
3 Years Ago
Fix raycast issues causing odd behavior
3 Years Ago
Show the delivery drone carrying a package on the way back
3 Years Ago
WIP making drone not fly through rocks and stuff
3 Years Ago
Don't let delivery drones fly underwater
3 Years Ago
Tweak speeds, tighten timeouts since they were excessive
3 Years Ago
Make delivery drone motors spin CW and CCW instead of all the same way Assign sounds to the other drone so it doesn't spam NREs
3 Years Ago
Remove conditional networking for market terminal orders (Maybe fix for "waiting for x deliveries" message not appearing?)
3 Years Ago
Fix player position marker not scaling correctly on map views (MapInterface had a MapScaleIndependent component added onto the marker)
3 Years Ago
Fix player position not showing on the market UI... but why does the marker change size with zoom?
3 Years Ago
Fix issue where the shop details panel can be partially seen when first opening the market UI
3 Years Ago
Disable market UI RPCs when playing demos
3 Years Ago
Add padding below the shop title
3 Years Ago
Delivery fee is now per quantity bought (According to the order UI - not the stack size. Selling stacks of stone wouldn't cost 1000 times the delivery fee) UI improvements to show when you cant afford the order+delivery fee
3 Years Ago
Allow zero quantity in market UI sell orders Changing amount of one order resets other orders to zero quantity Zero quantity switches the buy button to disabled
3 Years Ago
Server browser UI fixes
3 Years Ago
Enable isDynamic on terminal LOD components (possible fix for it turning invisible sometimes)
3 Years Ago
Fix cached item condition not updating correctly Fix out of stock items showing as broken/empty condition
3 Years Ago
Reduce drag, reduce acceleration, lean more into movements - looks a lot more natural than the previous settings
3 Years Ago
Fix name on computer not updating sometimes Fix terminal inventory unlocking after restarting the server during a pending order
3 Years Ago
Increase delivery drone movement speed 5x Bump up all timeouts Delivery drone checks default layer for collision avoidance now Increase delivery drone marker size a little since it's so tiny on size 4500 maps
3 Years Ago
LOD component and allocation reduction for market terminal screen
3 Years Ago
Shrink the delivery drone map marker
3 Years Ago
Delivery drone material fix LOD components to disable the drone's blades and animation
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Early exit from purchasing if the delivery inventory is full
3 Years Ago
Remove drone debug log
3 Years Ago
MapMarker will update the active MapView instead of only the main map view (aka MapInterface)
3 Years Ago
Mostly working map markers for delivery drones
3 Years Ago
Force all static vending machines to be eligible Delivery drone will now attempt to go as close as possible when blocked on the final descent
3 Years Ago
Fix SellOrderEntry not allowing higher transaction counts when items are sold in stacks Mark drone item as not craftable and hidden
3 Years Ago
Actual fix for NRE in Client_OpenMarket
3 Years Ago
Merge from main
3 Years Ago
Fix state transition when vending machine is destroyed so it will return to the marketplace immediately Improved error logging for when orders time out Tentative fix for Client_OpenMarket NRE?