branchrust_reboot/main/dungeon_art_7cancel

26 Commits over 0 Days - ∞cph!

7 Years Ago
pre_merge
7 Years Ago
rolling back the right terrain grass albedo
7 Years Ago
ore nodes: updating paths to new visuals in prefabs
7 Years Ago
merge from main
7 Years Ago
launch_site scene2prefab
7 Years Ago
potted plant models/Prefab/Textures
7 Years Ago
Fixed lift shaft gaps
7 Years Ago
Made lift shafts wider
7 Years Ago
Fixed lift shaft collider
7 Years Ago
Added blockers to the rocket factory to prevent getting stuck
7 Years Ago
Fixed lift shafts in the rocket factory / reenabled lifts / created additional exits for warehouses / fixed computer cabinet rotations
7 Years Ago
Computer cabinets / final textures / lod/col/prefabs
7 Years Ago
launch_site dressing update / scene2prefab
7 Years Ago
telephone models/prefab/textures launch_site cleanup / scene2prefab
7 Years Ago
Computer cabinets / desk tweaks
7 Years Ago
launch_site cleanup / scene2prefab
7 Years Ago
magnetic tape shelves models/cols/prefabs/textures launch_site dressing update
7 Years Ago
models touch ups
7 Years Ago
file cabinets models/cols/prefabs/textures
7 Years Ago
Cubicle walls LOD/COL/prefabs
7 Years Ago
Cubicle walls progress
7 Years Ago
grass displacement around ore nodes terrain grass is 10% shorter rocks in temperate biome are grey again
7 Years Ago
Office chair
7 Years Ago
Make gibs reflect current stage picked
7 Years Ago
merge from dungeon_art_6
7 Years Ago
subtracting 21738