branchrust_reboot/main/editor_multiplayercancel
5 Commits over 0 Days - Infinitycph!
Fix multi client play mode showing up pink for some people.
MPPM wasnt cloning an instance of the packages folder over to the other editors
- Final name cleanup
- Fix performance logging NRE
- Hot reload fix
Custom FP Scenario dropdown to replace the default Unity one
- Renames/improvements
- Fix few more second client NRE's
- Crosshair NRE fix
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run)
- Cleanup SteamClient valid checks
- Setup a bunch of new scenarios
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer.
Uses the Unity multiplayer playmodepackage.
- Setup scenarios for 2,3 and 4 players
- Guard a bunch of steam stuff that results in NREs on multiplayer playmode