branchrust_reboot/main/electricitycancel

30 Commits over 0 Days - ∞cph!

5 Years Ago
merge from main
5 Years Ago
max line nodes
5 Years Ago
protocol++
5 Years Ago
merge from cline_merge
5 Years Ago
anim updates
5 Years Ago
Optimized IO entity network update using a fast path packet for only the entity flags (SendNetworkUpdate_Flags)
5 Years Ago
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5 Years Ago
updated wire anims & animator
5 Years Ago
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5 Years Ago
Removed duplicate call to GetPassthroughAmount in IOEntity.UpdateFromInput (tiny optimization)
5 Years Ago
5 Years Ago
Optimized IOEntity.UpdateFromInput
5 Years Ago
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5 Years Ago
wiretool functionality
5 Years Ago
derp, camera enabled on ingameUI
5 Years Ago
wiretool ui
5 Years Ago
vm wire proto
5 Years Ago
5 Years Ago
more cleanup
5 Years Ago
code cleanup
5 Years Ago
frame budgeting defaults to 1ms/frame for IOEntities
5 Years Ago
total revamp of electricity to be one directional and throttled on the server
5 Years Ago
Electric cable model and textures
5 Years Ago
force toggle timers with 2nd power input compile fix always toggle detector state even with no power
5 Years Ago
ceiling light is now electric tonnes of bug fixes icons laser detector pressure pad detector door controller
5 Years Ago
AND/OR/Timer/Splitter deployables
5 Years Ago
wire tool clear functionality
5 Years Ago
IOEntity destruction node recalculation wiretool disables used input/outputs on menu
5 Years Ago
electricity propagation fixes
5 Years Ago
player deployables and wire entity baseline