branchrust_reboot/main/electricitycancel

30 Commits over 0 Days - ∞cph!

7 Years Ago
merge from main
7 Years Ago
max line nodes
7 Years Ago
protocol++
7 Years Ago
merge from cline_merge
7 Years Ago
anim updates
7 Years Ago
Optimized IO entity network update using a fast path packet for only the entity flags (SendNetworkUpdate_Flags)
7 Years Ago
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7 Years Ago
updated wire anims & animator
7 Years Ago
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7 Years Ago
Removed duplicate call to GetPassthroughAmount in IOEntity.UpdateFromInput (tiny optimization)
7 Years Ago
7 Years Ago
Optimized IOEntity.UpdateFromInput
7 Years Ago
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7 Years Ago
wiretool functionality
7 Years Ago
derp, camera enabled on ingameUI
7 Years Ago
wiretool ui
7 Years Ago
vm wire proto
7 Years Ago
7 Years Ago
more cleanup
7 Years Ago
code cleanup
7 Years Ago
frame budgeting defaults to 1ms/frame for IOEntities
7 Years Ago
total revamp of electricity to be one directional and throttled on the server
7 Years Ago
Electric cable model and textures
7 Years Ago
force toggle timers with 2nd power input compile fix always toggle detector state even with no power
7 Years Ago
ceiling light is now electric tonnes of bug fixes icons laser detector pressure pad detector door controller
7 Years Ago
AND/OR/Timer/Splitter deployables
7 Years Ago
wire tool clear functionality
7 Years Ago
IOEntity destruction node recalculation wiretool disables used input/outputs on menu
7 Years Ago
electricity propagation fixes
7 Years Ago
player deployables and wire entity baseline