branchrust_reboot/main/electricitycancel
30 Commits over 0 Days - ∞cph!
Optimized IO entity network update using a fast path packet for only the entity flags (SendNetworkUpdate_Flags)
updated wire anims & animator
Removed duplicate call to GetPassthroughAmount in IOEntity.UpdateFromInput (tiny optimization)
Optimized IOEntity.UpdateFromInput
derp, camera enabled on ingameUI
frame budgeting defaults to 1ms/frame for IOEntities
total revamp of electricity to be one directional and throttled on the server
Electric cable model and textures
force toggle timers with 2nd power input
compile fix
always toggle detector state even with no power
ceiling light is now electric
tonnes of bug fixes
icons
laser detector
pressure pad detector
door controller
AND/OR/Timer/Splitter deployables
wire tool clear functionality
IOEntity destruction node recalculation
wiretool disables used input/outputs on menu
electricity propagation fixes
player deployables and wire entity baseline