branchrust_reboot/main/electricity_power_fixes/2/doorcontrollercancel

50 Commits over 30 Days - 0.07cph!

10 Months Ago
Fixed EntityRef warning during server startup
10 Months Ago
Merged main into electricity_power_fixes/2/doorcontroller
10 Months Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
10 Months Ago
Fixed door controller not deployable on shelter doors
10 Months Ago
Fixed door controller IO UI overlapping doors interaction UI
10 Months Ago
Null check in RPC_DoPair
10 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
10 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
11 Months Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
11 Months Ago
Tweaked wooden shop front door controller socket position
11 Months Ago
Fixed high wooden gate and both hatches double door controller deployement
11 Months Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
11 Months Ago
Fixed deploy volume physic layer
11 Months Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
11 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
11 Months Ago
Fixed NRE when saving null io line anchors refs
11 Months Ago
11 Months Ago
Fixed vanishing industrial pipes due to 96124
11 Months Ago
Fixed monuments static IO lines spawned at world origin
11 Months Ago
Fixed NRE when updating wires attached to null entities
11 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
11 Months Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
11 Months Ago
Fixed side inputs working without any power supplied in the 'Power In' input
11 Months Ago
Merging main into electricity_power_fixes/2/doorcontroller
11 Months Ago
Prevent buiilding volume tweaks
11 Months Ago
Fixed elevators preventing door controller deployment
11 Months Ago
Fixed parented wires not being updated correctly, for real this time
11 Months Ago
Fixed parented wires not being updated when opening/closing the door when wiring
11 Months Ago
Restored a method widely used by plugins
11 Months Ago
Fixed sleeping bags preventing door controller deployment
11 Months Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
11 Months Ago
Line anchors now updated based on a client side event
11 Months Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
11 Months Ago
Forgot to remove a codelock in the fence gate prefab...
11 Months Ago
Added an exception for garage doors IO wire parenting
11 Months Ago
Code cleanup, pairing & loading fixes
11 Months Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
11 Months Ago
Deploy guide parenting fixes, still need to fix the bounds check
11 Months Ago
Removed DoorController redundant slot code
11 Months Ago
DoorController prefab: new sockets, updated lights
11 Months Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
11 Months Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
11 Months Ago
Fixed a few IO line parenting loading issues + refacto and naming
11 Months Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
11 Months Ago
Auto pair when deployed, if you have code lock access
11 Months Ago
Client IO lines parenting (missed some files)
11 Months Ago
11 Months Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
11 Months Ago
Unpair all door controllers when TC is destroyed
11 Months Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen