branchrust_reboot/main/electricity_power_fixes/2/doorcontrollercancel

50 Commits over 30 Days - 0.07cph!

1 Year Ago
Fixed EntityRef warning during server startup
1 Year Ago
Merged main into electricity_power_fixes/2/doorcontroller
1 Year Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
1 Year Ago
Fixed door controller not deployable on shelter doors
1 Year Ago
Fixed door controller IO UI overlapping doors interaction UI
1 Year Ago
Null check in RPC_DoPair
1 Year Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
1 Year Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
1 Year Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
1 Year Ago
Tweaked wooden shop front door controller socket position
1 Year Ago
Fixed high wooden gate and both hatches double door controller deployement
1 Year Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
1 Year Ago
Fixed deploy volume physic layer
1 Year Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
1 Year Ago
Fixed an issue where side inputs were not being reset when the main power was cut
1 Year Ago
Fixed NRE when saving null io line anchors refs
2 Years Ago
2 Years Ago
Fixed vanishing industrial pipes due to 96124
2 Years Ago
Fixed monuments static IO lines spawned at world origin
2 Years Ago
Fixed NRE when updating wires attached to null entities
2 Years Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
2 Years Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
2 Years Ago
Fixed side inputs working without any power supplied in the 'Power In' input
2 Years Ago
Merging main into electricity_power_fixes/2/doorcontroller
2 Years Ago
Prevent buiilding volume tweaks
2 Years Ago
Fixed elevators preventing door controller deployment
2 Years Ago
Fixed parented wires not being updated correctly, for real this time
2 Years Ago
Fixed parented wires not being updated when opening/closing the door when wiring
2 Years Ago
Restored a method widely used by plugins
2 Years Ago
Fixed sleeping bags preventing door controller deployment
2 Years Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
2 Years Ago
Line anchors now updated based on a client side event
2 Years Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
2 Years Ago
Forgot to remove a codelock in the fence gate prefab...
2 Years Ago
Added an exception for garage doors IO wire parenting
2 Years Ago
Code cleanup, pairing & loading fixes
2 Years Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
2 Years Ago
Deploy guide parenting fixes, still need to fix the bounds check
2 Years Ago
Removed DoorController redundant slot code
2 Years Ago
DoorController prefab: new sockets, updated lights
2 Years Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
2 Years Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
2 Years Ago
Fixed a few IO line parenting loading issues + refacto and naming
2 Years Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
2 Years Ago
Auto pair when deployed, if you have code lock access
2 Years Ago
Client IO lines parenting (missed some files)
2 Years Ago
2 Years Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
2 Years Ago
Unpair all door controllers when TC is destroyed
2 Years Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen