branchrust_reboot/main/electricity_power_fixes/2/doorcontrollercancel

50 Commits over 30 Days - 0.07cph!

14 Days Ago
Fixed EntityRef warning during server startup
20 Days Ago
Merged main into electricity_power_fixes/2/doorcontroller
20 Days Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
20 Days Ago
Fixed door controller not deployable on shelter doors
21 Days Ago
Fixed door controller IO UI overlapping doors interaction UI
22 Days Ago
Null check in RPC_DoPair
22 Days Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
22 Days Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
23 Days Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
23 Days Ago
Tweaked wooden shop front door controller socket position
23 Days Ago
Fixed high wooden gate and both hatches double door controller deployement
23 Days Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
23 Days Ago
Fixed deploy volume physic layer
24 Days Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
24 Days Ago
Fixed an issue where side inputs were not being reset when the main power was cut
25 Days Ago
Fixed NRE when saving null io line anchors refs
26 Days Ago
26 Days Ago
Fixed vanishing industrial pipes due to 96124
27 Days Ago
Fixed monuments static IO lines spawned at world origin
27 Days Ago
Fixed NRE when updating wires attached to null entities
27 Days Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
27 Days Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
27 Days Ago
Fixed side inputs working without any power supplied in the 'Power In' input
27 Days Ago
Merging main into electricity_power_fixes/2/doorcontroller
28 Days Ago
Prevent buiilding volume tweaks
28 Days Ago
Fixed elevators preventing door controller deployment
28 Days Ago
Fixed parented wires not being updated correctly, for real this time
28 Days Ago
Fixed parented wires not being updated when opening/closing the door when wiring
28 Days Ago
Restored a method widely used by plugins
29 Days Ago
Fixed sleeping bags preventing door controller deployment
29 Days Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
29 Days Ago
Line anchors now updated based on a client side event
29 Days Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
30 Days Ago
Forgot to remove a codelock in the fence gate prefab...
30 Days Ago
Added an exception for garage doors IO wire parenting
30 Days Ago
Code cleanup, pairing & loading fixes
30 Days Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
31 Days Ago
Deploy guide parenting fixes, still need to fix the bounds check
31 Days Ago
Removed DoorController redundant slot code
31 Days Ago
DoorController prefab: new sockets, updated lights
31 Days Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
33 Days Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
34 Days Ago
Fixed a few IO line parenting loading issues + refacto and naming
34 Days Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
34 Days Ago
Auto pair when deployed, if you have code lock access
35 Days Ago
Client IO lines parenting (missed some files)
35 Days Ago
35 Days Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
37 Days Ago
Unpair all door controllers when TC is destroyed
37 Days Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen