branchrust_reboot/main/electricity_power_fixes/2/doorcontrollercancel

50 Commits over 30 Days - 0.07cph!

7 Months Ago
Fixed EntityRef warning during server startup
7 Months Ago
Merged main into electricity_power_fixes/2/doorcontroller
7 Months Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
7 Months Ago
Fixed door controller not deployable on shelter doors
7 Months Ago
Fixed door controller IO UI overlapping doors interaction UI
7 Months Ago
Null check in RPC_DoPair
7 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
7 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
7 Months Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
7 Months Ago
Tweaked wooden shop front door controller socket position
7 Months Ago
Fixed high wooden gate and both hatches double door controller deployement
7 Months Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
7 Months Ago
Fixed deploy volume physic layer
7 Months Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
7 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
7 Months Ago
Fixed NRE when saving null io line anchors refs
7 Months Ago
7 Months Ago
Fixed vanishing industrial pipes due to 96124
7 Months Ago
Fixed monuments static IO lines spawned at world origin
7 Months Ago
Fixed NRE when updating wires attached to null entities
7 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
7 Months Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
8 Months Ago
Fixed side inputs working without any power supplied in the 'Power In' input
8 Months Ago
Merging main into electricity_power_fixes/2/doorcontroller
8 Months Ago
Prevent buiilding volume tweaks
8 Months Ago
Fixed elevators preventing door controller deployment
8 Months Ago
Fixed parented wires not being updated correctly, for real this time
8 Months Ago
Fixed parented wires not being updated when opening/closing the door when wiring
8 Months Ago
Restored a method widely used by plugins
8 Months Ago
Fixed sleeping bags preventing door controller deployment
8 Months Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
8 Months Ago
Line anchors now updated based on a client side event
8 Months Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
8 Months Ago
Forgot to remove a codelock in the fence gate prefab...
8 Months Ago
Added an exception for garage doors IO wire parenting
8 Months Ago
Code cleanup, pairing & loading fixes
8 Months Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
8 Months Ago
Deploy guide parenting fixes, still need to fix the bounds check
8 Months Ago
Removed DoorController redundant slot code
8 Months Ago
DoorController prefab: new sockets, updated lights
8 Months Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
8 Months Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
8 Months Ago
Fixed a few IO line parenting loading issues + refacto and naming
8 Months Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
8 Months Ago
Auto pair when deployed, if you have code lock access
8 Months Ago
Client IO lines parenting (missed some files)
8 Months Ago
8 Months Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
8 Months Ago
Unpair all door controllers when TC is destroyed
8 Months Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen