branchrust_reboot/main/elevator_blockcancel

133 Commits over 92 Days - 0.06cph!

4 Years Ago
Doubled crush damage
4 Years Ago
Updated IO socket positions to match new model
4 Years Ago
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
4 Years Ago
Removed need for button collider check
4 Years Ago
Changed layer of lift entity to deployed
4 Years Ago
Better accuracy when picking which button to highlight when raising/lowering elevator
4 Years Ago
Convert Elevator to an IOEntity and add inputs for players to hook up buttons to call the elevator to a specific floor Remove built in menu option to call an elevator (mesh will need updating)
4 Years Ago
more accurate elevator fence colliders
4 Years Ago
Moved garage door lock position higher
4 Years Ago
Merge from main
4 Years Ago
Fixed saved flag on lift entity
4 Years Ago
Assigned gibs
4 Years Ago
Cleanup
4 Years Ago
Fixed thrown weapons disappearing when thrown at some areas of the elevator
4 Years Ago
Fix NRE when shooting elevator call button
4 Years Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
4 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
4 Years Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
4 Years Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
4 Years Ago
Elevator interact icons
4 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
4 Years Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
4 Years Ago
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
4 Years Ago
Even more volume tweaks
4 Years Ago
More prevent building volume tweaks
4 Years Ago
Elevators can now only be built up to 6 floors high
4 Years Ago
Deploy volume tweaks
4 Years Ago
Save lift entity between reboots, don't parent it to the lift bone Added a client only, distance gated update to manage the cable renderers Remove MoveLift RPC (not needed anymore) Consolidate cleanup calls Update parenting volume layers
4 Years Ago
Unsaved
4 Years Ago
Transfer any damage applied to the elevator lift to the elevator parent
4 Years Ago
Collider changes to allow building floor over the top of the elevator and not allow placing deployables on top of the elevator
4 Years Ago
Tweaked call button colliders
4 Years Ago
Strip some colliders on the server Better EntityMenu conditions
4 Years Ago
Converted call elevator functionality to use EntityLinkBroadcast Added a new EntityLinkBroadcast method that only traverses a specific type of socket
4 Years Ago
Lots of cleanup and code removal now that sockets are being used
4 Years Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
4 Years Ago
Removed SocketMod_ElevatorRotation (no longer needed)
4 Years Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
4 Years Ago
Reworked elevator connections to use construction sockets instead of bounds overlaps
4 Years Ago
Fixed a case where elevators wouldn't notify neighbours if they were killed via a kill command
4 Years Ago
Elevator now inherits from StabilityEntity instead of AnimatedBuildingBlock
4 Years Ago
Tweaked prevent building volumes to prevent being able to build a floor at half height through an elevator
4 Years Ago
Convert the lift section of the elevator into it's own entity
4 Years Ago
Updated elevator description
4 Years Ago
Fixed not being able to rotate elevator block
4 Years Ago
Fixed hurt trigger starting active Fixed hurt trigger applying damage incorrectly in listen server
4 Years Ago
Update fence collider layer
4 Years Ago
Tweaked prevent building volume to stop blocking wire tool access
4 Years Ago
Add a hurt trigger to the bottom of the lift to kill any players that get stuck under it