branchrust_reboot/main/env-shaders/world_art_revampcancel

21 Commits over 30 Days - 0.03cph!

1 Years Ago
Merge from HDRP
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1 Years Ago
Reverted previous changeset
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1 Years Ago
Reverted previous changeset
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1 Years Ago
merge from main
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1 Years Ago
merge from main
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1 Years Ago
updated prefab links in world_revamp scene
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1 Years Ago
cliffs prefabs setup
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1 Years Ago
specular term value tweak to shader
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1 Years Ago
world revamp test level
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1 Years Ago
tweaks and meta changes
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1 Years Ago
cliffs LODs and Collider meshes
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1 Years Ago
Fixed directives in terrain samplers
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1 Years Ago
backup cliff changes
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1 Years Ago
Added Height Blending Alpha shader SF Added height blending control to cliff_shader (default values to cliff_medium_low_a mat) Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
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1 Years Ago
Added missing TERRAIN_NORMALS define to Terrain Sampler SF
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1 Years Ago
removed cliff test files first definitive batch of coastal and inland cliffs cliff shader improvements to the bias between macro and micro normal maps
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1 Years Ago
Added contrast sliders to vertex color GB
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1 Years Ago
progress backup
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1 Years Ago
backup shader/generic rock/cliff_field_b mesh and material
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