branchrust_reboot/main/env-shaders/world_art_revampcancel
21 Commits over 30 Days - 0.03cph!
Reverted previous changeset
Reverted previous changeset
updated prefab links in world_revamp scene
specular term value tweak to shader
cliffs LODs and Collider meshes
Fixed directives in terrain samplers
Added Height Blending Alpha shader SF
Added height blending control to cliff_shader (default values to cliff_medium_low_a mat)
Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
Added missing TERRAIN_NORMALS define to Terrain Sampler SF
removed cliff test files
first definitive batch of coastal and inland cliffs
cliff shader improvements to the bias between macro and micro normal maps
Added contrast sliders to vertex color GB
backup shader/generic rock/cliff_field_b mesh and material