branchrust_reboot/main/fishingcancel

102 Commits over 92 Days - 0.05cph!

25 Days Ago
Added an extra pre cast check to stop fishing if the player is too far away from the edge and reeling the fish in would trigger an obstruction line snap
25 Days Ago
Merge from main
54 Days Ago
Merge from main
54 Days Ago
Adjusting fish bait values Increased impact bait value has on time to hook (better bait = faster hooks) Better fish randomisation
54 Days Ago
Added a fishing vending exchange Added some extra forgiveness time before the line snaps Line fixes
54 Days Ago
Remove an allocation in the line renderer Fixed line appearing offset when going into debug cam
54 Days Ago
Reduce crafting requirements for rod Will no longer catch inanimate objects when using meat or fish as bait Remove chance modifier based on bait value (min/max values are better tool for this) Fixed missing fishing rod world model Fixed players being able to interfere with fishing by swimming near the bobber Added a convar to show the strain UI Halved condition loss Increased the minimum amount of time to wait before a fish bits so they don't bite before the bobber comes to rest Player can now move while catch success animation is playing
54 Days Ago
Spawn the bobber a bit higher
54 Days Ago
Tarp viewmodel fix
57 Days Ago
Added some help tips when the player fails while fishing
57 Days Ago
Don't allow aiming until a lure is equipped Disable DDDraw Disable fishing UI (for testing)
57 Days Ago
Fixed being able to cancel a cast while the successful cast animation is playing, caused some weird animation issues
57 Days Ago
Fix tire calculation working incorrectly, was increasing difficulty incorrectly
57 Days Ago
Enforce distance checks so the fish doesn't swim too far away while being caught Fixed an issue where movement wasn't properly cancelled while fishing
57 Days Ago
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57 Days Ago
added vertex swim shader materials and updated herring mesh, added fish movemask
57 Days Ago
Animator state changes Item renames
57 Days Ago
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58 Days Ago
Reduce resources gained from low end fish
58 Days Ago
Added the option for ItemModSwap components to also give a random additional item from a predefined selection Added some new high end fish (missing art for now)
58 Days Ago
Small trout icon update
58 Days Ago
Balance tweaks for lure and fish settings Added small trout world model
58 Days Ago
Added maximum bait value and depth values to ItemModFishable
58 Days Ago
More fixes Fish should be less likely to swim towards land when they are close to being caught Inanimate objects caught on the line will now be reeled in faster Fixed catch process not ending if the player sleeps/dies/etc
58 Days Ago
Turn fish state into an bitmask so the fish can move left and right and away from the player at the same time
58 Days Ago
Fishing rod no longer marks player as hostile Don't attempt the cast if we don't think it's a valid position client side Water surface logic tweaks
58 Days Ago
Bobber now animates to the water instead of spawning in it
58 Days Ago
Show bobber while aiming Can now adjust cast length by aiming up/down Fixed being able to fish in too shallow water Fixed being able to fish while swimming Don't allow the line to be cast until the aim animation has been completed (fixes a bunch of weird animation issues)
58 Days Ago
brown trout
59 Days Ago
Cleanup
59 Days Ago
Merge from main
59 Days Ago
Unsaved
59 Days Ago
Tag the ocean as sea water!
59 Days Ago
Better bait now increases the chance of getting rare fish
59 Days Ago
Description updates Added anchovy, diving fins, water bucket, water bottle as fishable
59 Days Ago
Removed buoyancy height modifier for moon pools, 63180 fixes this in a better way
60 Days Ago
Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water Simplified depth calculations in several locations Tag fixups and fish randomisation tweaks
60 Days Ago
Fixed worldmodel glows
60 Days Ago
Look all fishable item definitions up at runtime, no longer need to add them to the list
60 Days Ago
Show fishing line during catch success animation, snap end point of line to the fish mouth
60 Days Ago
Added Sardine, Herring
60 Days Ago
Yellow perch viewmodel and world item hookup
60 Days Ago
Fixed incorrect holster offset for fishing rod
60 Days Ago
Initial animator hookup (used instrument animator slots for different states) Reduced chance for fish to pull away during catch process
60 Days Ago
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60 Days Ago
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2 Months Ago
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2 Months Ago
Fish can now swim away from player while being caught Tweaked resistance values
2 Months Ago
Shake viewmodel when line is strained via code (animator layer is still there, still unused) Reduced reel in speed
2 Months Ago
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