branchrust_reboot/main/fishingcancel

93 Commits over 61 Days - 0.06cph!

3 Days Ago
Added some help tips when the player fails while fishing
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3 Days Ago
Don't allow aiming until a lure is equipped Disable DDDraw Disable fishing UI (for testing)
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3 Days Ago
Fixed being able to cancel a cast while the successful cast animation is playing, caused some weird animation issues
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3 Days Ago
Fix tire calculation working incorrectly, was increasing difficulty incorrectly
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3 Days Ago
Enforce distance checks so the fish doesn't swim too far away while being caught Fixed an issue where movement wasn't properly cancelled while fishing
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3 Days Ago
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3 Days Ago
added vertex swim shader materials and updated herring mesh, added fish movemask
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3 Days Ago
Animator state changes Item renames
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3 Days Ago
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4 Days Ago
Reduce resources gained from low end fish
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4 Days Ago
Added the option for ItemModSwap components to also give a random additional item from a predefined selection Added some new high end fish (missing art for now)
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4 Days Ago
Small trout icon update
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4 Days Ago
Balance tweaks for lure and fish settings Added small trout world model
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4 Days Ago
Added maximum bait value and depth values to ItemModFishable
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4 Days Ago
More fixes Fish should be less likely to swim towards land when they are close to being caught Inanimate objects caught on the line will now be reeled in faster Fixed catch process not ending if the player sleeps/dies/etc
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4 Days Ago
Turn fish state into an bitmask so the fish can move left and right and away from the player at the same time
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4 Days Ago
Fishing rod no longer marks player as hostile Don't attempt the cast if we don't think it's a valid position client side Water surface logic tweaks
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4 Days Ago
Bobber now animates to the water instead of spawning in it
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4 Days Ago
Show bobber while aiming Can now adjust cast length by aiming up/down Fixed being able to fish in too shallow water Fixed being able to fish while swimming Don't allow the line to be cast until the aim animation has been completed (fixes a bunch of weird animation issues)
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4 Days Ago
brown trout
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5 Days Ago
Cleanup
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5 Days Ago
Merge from main
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5 Days Ago
Unsaved
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5 Days Ago
Tag the ocean as sea water!
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5 Days Ago
Better bait now increases the chance of getting rare fish
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5 Days Ago
Description updates Added anchovy, diving fins, water bucket, water bottle as fishable
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5 Days Ago
Removed buoyancy height modifier for moon pools, 63180 fixes this in a better way
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6 Days Ago
Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water Simplified depth calculations in several locations Tag fixups and fish randomisation tweaks
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6 Days Ago
Fixed worldmodel glows
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6 Days Ago
Look all fishable item definitions up at runtime, no longer need to add them to the list
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6 Days Ago
Show fishing line during catch success animation, snap end point of line to the fish mouth
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6 Days Ago
Added Sardine, Herring
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6 Days Ago
Yellow perch viewmodel and world item hookup
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6 Days Ago
Fixed incorrect holster offset for fishing rod
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6 Days Ago
Initial animator hookup (used instrument animator slots for different states) Reduced chance for fish to pull away during catch process
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6 Days Ago
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6 Days Ago
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6 Days Ago
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7 Days Ago
Fish can now swim away from player while being caught Tweaked resistance values
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7 Days Ago
Shake viewmodel when line is strained via code (animator layer is still there, still unused) Reduced reel in speed
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9 Days Ago
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10 Days Ago
Reduce reel in resistance and reduce strain amounts
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10 Days Ago
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10 Days Ago
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