branchrust_reboot/main/fishingcancel

102 Commits over 92 Days - 0.05cph!

3 Years Ago
Added an extra pre cast check to stop fishing if the player is too far away from the edge and reeling the fish in would trigger an obstruction line snap
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Adjusting fish bait values Increased impact bait value has on time to hook (better bait = faster hooks) Better fish randomisation
3 Years Ago
Added a fishing vending exchange Added some extra forgiveness time before the line snaps Line fixes
3 Years Ago
Remove an allocation in the line renderer Fixed line appearing offset when going into debug cam
3 Years Ago
Reduce crafting requirements for rod Will no longer catch inanimate objects when using meat or fish as bait Remove chance modifier based on bait value (min/max values are better tool for this) Fixed missing fishing rod world model Fixed players being able to interfere with fishing by swimming near the bobber Added a convar to show the strain UI Halved condition loss Increased the minimum amount of time to wait before a fish bits so they don't bite before the bobber comes to rest Player can now move while catch success animation is playing
3 Years Ago
Spawn the bobber a bit higher
3 Years Ago
Tarp viewmodel fix
3 Years Ago
Added some help tips when the player fails while fishing
3 Years Ago
Don't allow aiming until a lure is equipped Disable DDDraw Disable fishing UI (for testing)
3 Years Ago
Fixed being able to cancel a cast while the successful cast animation is playing, caused some weird animation issues
3 Years Ago
Fix tire calculation working incorrectly, was increasing difficulty incorrectly
3 Years Ago
Enforce distance checks so the fish doesn't swim too far away while being caught Fixed an issue where movement wasn't properly cancelled while fishing
3 Years Ago
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3 Years Ago
added vertex swim shader materials and updated herring mesh, added fish movemask
3 Years Ago
Animator state changes Item renames
3 Years Ago
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3 Years Ago
Reduce resources gained from low end fish
3 Years Ago
Added the option for ItemModSwap components to also give a random additional item from a predefined selection Added some new high end fish (missing art for now)
3 Years Ago
Small trout icon update
3 Years Ago
Balance tweaks for lure and fish settings Added small trout world model
3 Years Ago
Added maximum bait value and depth values to ItemModFishable
3 Years Ago
More fixes Fish should be less likely to swim towards land when they are close to being caught Inanimate objects caught on the line will now be reeled in faster Fixed catch process not ending if the player sleeps/dies/etc
3 Years Ago
Turn fish state into an bitmask so the fish can move left and right and away from the player at the same time
3 Years Ago
Fishing rod no longer marks player as hostile Don't attempt the cast if we don't think it's a valid position client side Water surface logic tweaks
3 Years Ago
Bobber now animates to the water instead of spawning in it
3 Years Ago
Show bobber while aiming Can now adjust cast length by aiming up/down Fixed being able to fish in too shallow water Fixed being able to fish while swimming Don't allow the line to be cast until the aim animation has been completed (fixes a bunch of weird animation issues)
3 Years Ago
brown trout
3 Years Ago
Cleanup
3 Years Ago
Merge from main
3 Years Ago
Unsaved
3 Years Ago
Tag the ocean as sea water!
3 Years Ago
Better bait now increases the chance of getting rare fish
3 Years Ago
Description updates Added anchovy, diving fins, water bucket, water bottle as fishable
3 Years Ago
Removed buoyancy height modifier for moon pools, 63180 fixes this in a better way
3 Years Ago
Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water Simplified depth calculations in several locations Tag fixups and fish randomisation tweaks
3 Years Ago
Fixed worldmodel glows
3 Years Ago
Look all fishable item definitions up at runtime, no longer need to add them to the list
3 Years Ago
Show fishing line during catch success animation, snap end point of line to the fish mouth
3 Years Ago
Added Sardine, Herring
3 Years Ago
Yellow perch viewmodel and world item hookup
3 Years Ago
Fixed incorrect holster offset for fishing rod
3 Years Ago
Initial animator hookup (used instrument animator slots for different states) Reduced chance for fish to pull away during catch process
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fish can now swim away from player while being caught Tweaked resistance values
3 Years Ago
Shake viewmodel when line is strained via code (animator layer is still there, still unused) Reduced reel in speed
3 Years Ago
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