branchrust_reboot/main/fix_app_turretcontrolcancel

2 Commits over 0 Days - Infinitycph!

20 Days Ago
Merge: from main
20 Days Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret