branchrust_reboot/main/fix_barricades_rocks_monumentscancel

17 Commits over 0 Days - ∞cph!

4 Months Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
4 Months Ago
Merge from main -> fix_barricades_rocks_monuments
4 Months Ago
Merge from main -> fix_barricades_rocks_monuments
4 Months Ago
S2P everything again because somehow arctic research base got missed
4 Months Ago
Rearrange placement checks so "Can't Place On Road" always shows first
4 Months Ago
Fix SocketMod_RoadCheck not checking for custom tags
4 Months Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
4 Months Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
4 Months Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
4 Months Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
4 Months Ago
Allow barricades to be buildable on roads
4 Months Ago
Add support to allow prefabs to be placed onto roads
4 Months Ago
S2P all monuments
4 Months Ago
Tag trail paths in monuments so barricades can be placed
4 Months Ago
Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments
4 Months Ago
Add tags to rocks - v2 rocks - v3 rocks - rock formations
4 Months Ago
Add ability to tag all colliders of a prefab - use a component to store the tags if the GameObject already has a tag - add editor tool to add tags to multiple prefabs Add "AllowBarricadePlacement" tag - used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement