branchrust_reboot/main/fix_explosive_inserts/attempt_2cancel

4 Commits over 0 Days - ∞cph!

Today
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
Today
Assign player specific damage values for the rest of explosives - convert blunt + bullet + explosive -> explosive damage for players only
Yesterday
Update F1 grenade, HV rocket and HE grenade with their player specific damage values
Yesterday
Attempt #2: Instead of adding a new damage type, allow explosives to provide player-specific lists of damage - similar to how salvaged hammer has a separate damage list for deployables vs walls - pass in normal damage vs player damage depending on what is hit - default to normal damage if player damage is unassigned - allows better control when trying to untangle the web of melee + bullet + explosive damage from explosives than a single PlayerExplosive damage type provided