branchrust_reboot/main/fix_explosive_inserts/attempt_2cancel

4 Commits over 0 Days - ∞cph!

21 Days Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
21 Days Ago
Assign player specific damage values for the rest of explosives - convert blunt + bullet + explosive -> explosive damage for players only
21 Days Ago
Update F1 grenade, HV rocket and HE grenade with their player specific damage values
21 Days Ago
Attempt #2: Instead of adding a new damage type, allow explosives to provide player-specific lists of damage - similar to how salvaged hammer has a separate damage list for deployables vs walls - pass in normal damage vs player damage depending on what is hit - default to normal damage if player damage is unassigned - allows better control when trying to untangle the web of melee + bullet + explosive damage from explosives than a single PlayerExplosive damage type provided