branchrust_reboot/main/fix_hitinfo_poolingcancel

4 Commits over 0 Days - ∞cph!

2 Months Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
2 Months Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
2 Months Ago
Merge: from main Tests: none, trivial changes
2 Months Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change