branchrust_reboot/main/flameturret_optimscancel
5 Commits over 0 Days - ∞cph!
merge from flameturret_optims/tests
merge from flameturret_optims/tests
▆▅▄▊▋ ▄▋▄▉█▋▊ ▉▋▌▅ ▋█▋▍▆ ▌▌▊ ▆▊█▉▊▊▅▌ ▅▉▇▌▍▊▉▄▅ ▅▋▇▄▆ ▍▅▋▆▋▊▅ ▅ ▍█▇▇▇ ▅▊▆█▍▆
▍▉▄█▍ ▅▄▌▊ ▌▄▄▉▊▄▋▆▌▇▌ █▊▍▉▌ ▉▊▇██▍▋ ▌▄▄▊▍▋▋▅ ▋▋█▇ ▌▇▌▊▆█▇ █▄▄▋ ▆▉▉ ▉██▋█▆▍▇ ▆█ ▉ ▇▌▉▄▅▅▊▅ ▊▊▉▋ ▍ ▄▄, ▅█▊▋▆ ▌▅
█▅▆▋ ▍▇▆█▉ ▄▇▅▌▉ ▋▇▍▍▅▄:
- ▍▌▍'▋ ▉▊█▄ █ ▋█▆ ▋▆▇▇ ▌█ ▅▇▌ ▆▅█▇▌▅█ ▇▅ ▊▋▅▋▆
- ▉▅█'▅ ▆▍▅▍▌▊ ▅▇▊▆▇█▉▌ ▋▅▊ ▋▉ ▇▋▉▄▋ ▆▄▋▄▍▄▌ ▆▇ ▆▌ █▊▆▇▌▆█ ▉▆▍▊▅ ▍ ▇▉▉▌▊ ▅█▋
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client
The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
Flame turret code cleanup