branchrust_reboot/main/fluid_io_updates_monumentscancel
6 Commits over 0 Days - ∞cph!
Added new TriggerMonumentIOArea component that allows IO wiring inside the bounds even if those bounds are within a monument (still won't work if the player is build blocked)
Crude produced at a monument is locked, can only be moved via IO
Stays locked once it's transferred into the car fuel tank, can only be removed at a car lift
Items flagged as Locked are now blocked from moving via MoveItem RPC (might have side-effects)
Create a crude oil producer prefab, deposits oil into a LiquidContainer
Added support to modular car fuel module to carry crude
Crude oil will be pushed from the producer into the tanker via fluid IO
Fixes
FIxed car tyres throwing an NRE if they are spawned as part of a scene
Add option for Water Catchers to skip the sky physics check
Create a new static water catcher with a custom production rate that doesn't require sky visibility
Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)