branchrust_reboot/main/foliage_assetscancel

13 Commits over 0 Days - ∞cph!

7 Years Ago
Fixed foliage displacement from foundations
7 Years Ago
Merge from main
7 Years Ago
Rest of the foliage texture sheet factored into tinting mask Flower clutter spawn slightly taller
7 Years Ago
-Tall grass clusters and dungeon foliage do not displace -Tint tweaks, contrast, grass overall shorter
8 Years Ago
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
8 Years Ago
Tinting and placement improvements
8 Years Ago
Use vertex color B channel to scale displacement
8 Years Ago
Merge from main
8 Years Ago
increased coverage on grass blade models
8 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
8 Years Ago
Foliage properties backup
8 Years Ago
Overgrowth texture desaturation on the yellow range and overall brightness increase Terrain grass texture sat increase mid yellow/red Grass splat color tweaks, Overgrowth tint color tweaks
8 Years Ago
Test