branchrust_reboot/main/foliage_assetscancel
13 Commits over 0 Days - ∞cph!
Fixed foliage displacement from foundations
Rest of the foliage texture sheet factored into tinting mask
Flower clutter spawn slightly taller
-Tall grass clusters and dungeon foliage do not displace
-Tint tweaks, contrast, grass overall shorter
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
Tinting and placement improvements
Use vertex color B channel to scale displacement
increased coverage on grass blade models
attenuation of wind on flowers and small foliage
tweaks to grass meshes to fake more coverage
displacement value stored in Blue channel
Foliage properties backup
Overgrowth texture desaturation on the yellow range and overall brightness increase
Terrain grass texture sat increase mid yellow/red
Grass splat color tweaks, Overgrowth tint color tweaks