branchrust_reboot/main/foliage_grid_optcancel
7 Commits over 0 Days - ∞cph!
Fixed NRE that could happen if Refresh was called when RefreshAsync was currently processing cells.
Fixed profile sample mismatch, grid only refreshes when we move a certain distance
Added FoliageGridBatch. Allows for more efficient creation of meshes by skipping some of the validation steps Unity performs.
Adding more checks to ensure that foliage grid doesn't blow past the frame limit.
Converted added a async alternative to FoliageGridCell.Init