branchrust_reboot/main/foliage_grid_optcancel

7 Commits over 0 Days - ∞cph!

3 Years Ago
Fixed NRE that could happen if Refresh was called when RefreshAsync was currently processing cells.
3 Years Ago
Fixed profile sample mismatch, grid only refreshes when we move a certain distance
3 Years Ago
Merge from main
3 Years Ago
Removed debugging
3 Years Ago
Added FoliageGridBatch. Allows for more efficient creation of meshes by skipping some of the validation steps Unity performs.
3 Years Ago
Adding more checks to ensure that foliage grid doesn't blow past the frame limit.
3 Years Ago
Converted added a async alternative to FoliageGridCell.Init