branchrust_reboot/main/foliage_transmission_shadowingcancel

40 Commits over 61 Days - 0.03cph!

11 Months Ago
Remove unused baker prefab
11 Months Ago
Editor GUI tidy up
12 Months Ago
Merge from main
12 Months Ago
Foliage rebake (encoding fix)
12 Months Ago
Fix encoding issue, remove no longer used shaderglobal
12 Months Ago
Re-encode foliage asset data
12 Months Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
12 Months Ago
Don't pack data to be compatible with vertex compression
12 Months Ago
Reduce material SHDO intensity
12 Months Ago
Merge from main
12 Months Ago
Foliage assets rebake
12 Months Ago
Trim shader options
12 Months Ago
Replace old SHDO shader options, set keyword dynamically during bake
12 Months Ago
bake revert
12 Months Ago
Merge from main
12 Months Ago
Use selectable texcoords to fix vertex stream issues in build
12 Months Ago
Remove debug code
12 Months Ago
Alow greater SHDO intensity values, bring fade distance a little closer
12 Months Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
1 Year Ago
Foliage assets rebake
1 Year Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
1 Year Ago
Push editor script
1 Year Ago
Merge from main
1 Year Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
1 Year Ago
Merge from main
1 Year Ago
Adjust shadow fade transition
1 Year Ago
Foliage assets bake
1 Year Ago
Merge from main
1 Year Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
1 Year Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
1 Year Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
1 Year Ago
Merge from main
1 Year Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
1 Year Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
1 Year Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
1 Year Ago
Upgrade fbx exporter for exposed export options API
1 Year Ago
Simple AO baker implementation
1 Year Ago
Capsule SDF setup for shadowing foliage out of shadow range