branchrust_reboot/main/foliage_transmission_shadowingcancel

40 Commits over 61 Days - 0.03cph!

1 Year Ago
Remove unused baker prefab
1 Year Ago
Editor GUI tidy up
1 Year Ago
Merge from main
1 Year Ago
Foliage rebake (encoding fix)
1 Year Ago
Fix encoding issue, remove no longer used shaderglobal
1 Year Ago
Re-encode foliage asset data
1 Year Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
1 Year Ago
Don't pack data to be compatible with vertex compression
1 Year Ago
Reduce material SHDO intensity
1 Year Ago
Merge from main
1 Year Ago
Foliage assets rebake
1 Year Ago
Trim shader options
1 Year Ago
Replace old SHDO shader options, set keyword dynamically during bake
1 Year Ago
bake revert
1 Year Ago
Merge from main
1 Year Ago
Use selectable texcoords to fix vertex stream issues in build
1 Year Ago
Remove debug code
1 Year Ago
Alow greater SHDO intensity values, bring fade distance a little closer
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
1 Year Ago
Foliage assets rebake
1 Year Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
1 Year Ago
Push editor script
1 Year Ago
Merge from main
1 Year Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
1 Year Ago
Merge from main
1 Year Ago
Adjust shadow fade transition
1 Year Ago
Foliage assets bake
1 Year Ago
Merge from main
1 Year Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
1 Year Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
1 Year Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
1 Year Ago
Merge from main
1 Year Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
1 Year Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
1 Year Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
1 Year Ago
Upgrade fbx exporter for exposed export options API
1 Year Ago
Simple AO baker implementation
1 Year Ago
Capsule SDF setup for shadowing foliage out of shadow range