branchrust_reboot/main/frontier_hatchetcancel
29 Commits over 275 Days - 0.00cph!
tweaked hatchet cloth settings for better stabilitity
- upped damping and constraint iterations
initial pass on burstcloth setup for VM not using VM renderer
Force fur to bypass render queue check the same as Hair is
Fixed hatchet fur not working with viewmodel renderer
viewmodel burstcloth angular limit tweaks
burst cloth handling view model scaling
- requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
Setup for all weapon rack variants
viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
frontier hatchet updates
- 3p entity set up
- icon set up
- worldmodel set up
- projectile set up
Skinnable setup
Phrases rebuild
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
frontier hatchet rig tweaks, initial burstcloth setup
vm frontier hatchet - added bones for beads & tassel
merge from frontier_hatchet/furTrim branch
Updated Frontier Hatchet Viewmodel and Worldmodel to have new hand position and updated mesh.
Reapplyed Frontier Hatchet Materials to Viewmodel
Added Frontier Hatchet World Model
Setup Frontier Hatchet Basic Viewmodel Prefab
Frontier Hatchet Folder Setup
Imported Frontier Hatchet Viewmodel, Materials and Textures
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