branchrust_reboot/main/full_server_demoscancel

50 Commits over 29 Days - 0.07cph!

12 Months Ago
merge from main -> full_server_demos
12 Months Ago
merge simple_upload -> full_server_demos
12 Months Ago
merge main -> full_server_demos network++
12 Months Ago
merge packet_ordering_2 -> full_server_demos
12 Months Ago
Merge from main -> full_server_demos
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Simplify bandwidth calculations Try to upload demo in 5m and any backlogged demos within 15m
1 Year Ago
Add a few retries when uploading demos
1 Year Ago
Easier to fix merge conflicts manually
1 Year Ago
Merge fix_recording_disconnects -> full_server_demos
1 Year Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
1 Year Ago
Also include changeset & hostname for debugging
1 Year Ago
Include network protocol in demo header
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Default to 8MB transfer size when benchmarking demo upload Allow transfer size to be overwritten
1 Year Ago
Record disconnects to the demo thread
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Don't upload demos when `upload_demos` is set false or when `upload_url` is unset
1 Year Ago
Rename variables inside `FullServerDemos.cs` to be as readable as possible
1 Year Ago
Add `upload_demos` convar to turn off uploading and keep it on disk
1 Year Ago
Missed one file for CS0197
1 Year Ago
Fix CS0197 warnings - change static method `NetRead.Free( ref NetRead )` to `NetRead.RemoveReference()` - move `Interlocked.Increment()` into `NetRead.AddReference()`
1 Year Ago
Fix the server recording inbound packets twice: once from decryption thread & once on the main thread
1 Year Ago
Don't split up PacketId and the rest of the packet
1 Year Ago
Cleanup variable names Fix writing packet length directly to the FileStream instead of the Writer.BaseStream
1 Year Ago
Cleanup convars
1 Year Ago
Improve benchmark demo command
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Don't record raknet packets used to establish a connection
1 Year Ago
Compile fix
1 Year Ago
Change default flush interval from 1 min -> 5 min
1 Year Ago
Store session start timestamp (when demo recording started) in header Use connection Guid instead of dictionary in player lookup (to avoid players reconnecting causing issues) - change DemoPlayerInfo.SteamId -> Guid (ulong technically) Change path to `server-demos/{serverid}/sessions/{sessionid}/{chunkid}.sdem` (to make it easier to navigate in azure) Fix compressedSize in demo header being incorrect (FileStream.Length > FileStream.Position)
1 Year Ago
Switch from `demo_server_id` -> `server_id` convar - save across restarts - set server_id on startup if not set Remove `upload_token` convar, rely on putting SAS token in upload endpoint for now (can polish later once we figure out how we want to refresh tokens) Fix hardcoded "test" container and use the container from the SAS url
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Refactor into multiple .cs files as the code has grown
1 Year Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
1 Year Ago
Allow server demos to be turned on and off at runtime
1 Year Ago
merge packet_ordering -> full_server_demos
1 Year Ago
Cleanup upload code a bit
1 Year Ago
Store chunkId in header file
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Enqueue packets for demo from network threads instead of main thread
1 Year Ago
Change header class from fields -> properties (for System.Text.Json)
1 Year Ago
Merge upload -> full_server_demos
1 Year Ago
Expose variables for server demos as convar `full_server_demo` convar will only be applied on startup but can be changed at runtime to apply next restart
1 Year Ago
Moving from stash to branch* When `ServerDemo` convar is enabled on startup, the server will recordall network traffic on the server as one big demo file Packets sent to multiple players are only recorded once (store list of players sent to) Inbound & outbound data is stored in the order it was processed on the server The demo is written to disk on a separate thread to make performance impact minimal Demo is split into 1 minute chunks for testing (will be 5 minutes later) Each demo chunk is given a unique filename with the .sdem extension (represents .serverdemo) A json "header file" is written with each demo chunk wiht information on how the demo should be loaded (list of players, number of packets, time span, etc) Changed pooling of NetRead & NetWrite to use reference counting to account for another thread needing to finish processing before they are pooled