branchrust_reboot/main/gates_skinscancel
                         
                     
             
         
     
    
        
17 Commits over 30 Days - 0.02cph!
    
    
        
            
            
            
                
                removing previous models before re-factoring
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adjusted hatch height on stonegate model
 
                
                
                
                
                
             
         
        
            
            
            
                
                material tweaks/blend mask armored metal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building doors animations, models and prefab refactoring
Texture edits to armored door
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                F6 draws Box Colliders too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
 
                
                
                
                
                
             
         
        
            
            
            
                
                New rig for gate doors
Gates models separated to be attached to bones
 
                
                
                
                
                
             
         
        
            
            
            
                
                New rig for doors in Parts/doors.rig/
Doors now have the pivot where the hinge bone is
Added doors guide meshes for construction guides
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)