branchrust_reboot/main/gates_skinscancel
17 Commits over 30 Days - 0.02cph!
removing previous models before re-factoring
Adjusted hatch height on stonegate model
material tweaks/blend mask armored metal
Building doors animations, models and prefab refactoring
Texture edits to armored door
F6 draws Box Colliders too
Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
New rig for gate doors
Gates models separated to be attached to bones
New rig for doors in Parts/doors.rig/
Doors now have the pivot where the hinge bone is
Added doors guide meshes for construction guides
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)