branchrust_reboot/main/giant_excavator_monumentcancel

116 Commits over 150 Days - 0.03cph!

5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
mfm
5 Years Ago
Powered & unpowered light groups.
5 Years Ago
Fix
5 Years Ago
Final, sans powered/unpowered toggle states.
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
mfm
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
More
5 Years Ago
Progress
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
Standing underneath falling boulders hurts.
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
Conveyor stuff
5 Years Ago
Stripped obsolete lights from powerline_pole_a
5 Years Ago
More fx
5 Years Ago
Backup
5 Years Ago
Backup/FX
5 Years Ago
merge from main
6 Years Ago
Trucks material polish
6 Years Ago
scene2prefab excavator
6 Years Ago
tweaks to trucks and crane control panels placement
6 Years Ago
Moved crane control panel prefab folder above Added RendererLOD instead of LODGroup
6 Years Ago
Metal_panels_a rusty variant texture Material tweaks
6 Years Ago
Added gravel prefab to the dump truck Created a second dump truck variant Split off the wheels from the main mesh Vertex blend improvements
6 Years Ago
Control room panel model/texture/fbx/collision/prefab
6 Years Ago
removed placeholder white box control room panel
6 Years Ago
Dump trum and digger material fixes / tweaked color of the dump truck details texture
6 Years Ago
lowered gloss on floor grate material added latest prefabs from Damian to level
6 Years Ago
FInished conveyor unit buildings / LODs/COL/Prefabs
6 Years Ago
blocker fix on excavator walkways
6 Years Ago
Terrain topology painting Static trees colliders (monument specific)
6 Years Ago
optimized the gravel piles material
6 Years Ago
terrain splat painting backup
6 Years Ago
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
6 Years Ago
loot spawns placement
6 Years Ago
merge from main
6 Years Ago
quarry dump truck and digger colour changes
6 Years Ago
collapsed rocks quarry dressing static ore nodes prefabs placement flow fixes
6 Years Ago
LOD distances optimization pass killed some lights to halve tricount
6 Years Ago
tweaks and backup before lootspawns
6 Years Ago
Conveyor unit buildings progress
6 Years Ago
excavator cover dressing pass backup