branchrust_reboot/main/giant_excavator_monumentcancel

116 Commits over 150 Days - 0.03cph!

1 Years Ago
merge from main
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merge from main
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Powered & unpowered light groups.
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Final, sans powered/unpowered toggle states.
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Standing underneath falling boulders hurts.
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Conveyor stuff
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1 Years Ago
Stripped obsolete lights from powerline_pole_a
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merge from main
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Trucks material polish
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1 Years Ago
scene2prefab excavator
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1 Years Ago
tweaks to trucks and crane control panels placement
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1 Years Ago
Moved crane control panel prefab folder above Added RendererLOD instead of LODGroup
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1 Years Ago
Metal_panels_a rusty variant texture Material tweaks
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1 Years Ago
Added gravel prefab to the dump truck Created a second dump truck variant Split off the wheels from the main mesh Vertex blend improvements
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1 Years Ago
Control room panel model/texture/fbx/collision/prefab
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1 Years Ago
removed placeholder white box control room panel
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1 Years Ago
Dump trum and digger material fixes / tweaked color of the dump truck details texture
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1 Years Ago
lowered gloss on floor grate material added latest prefabs from Damian to level
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FInished conveyor unit buildings / LODs/COL/Prefabs
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blocker fix on excavator walkways
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Terrain topology painting Static trees colliders (monument specific)
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optimized the gravel piles material
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terrain splat painting backup
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no sRGB on custom splats textures - re-adjusted Substance Designer output to match
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loot spawns placement
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merge from main
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quarry dump truck and digger colour changes
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1 Years Ago
collapsed rocks quarry dressing static ore nodes prefabs placement flow fixes
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1 Years Ago
LOD distances optimization pass killed some lights to halve tricount
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tweaks and backup before lootspawns
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Conveyor unit buildings progress
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1 Years Ago
excavator cover dressing pass backup
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