branchrust_reboot/main/giant_excavator_monumentcancel
116 Commits over 150 Days - 0.03cph!
Powered & unpowered light groups.
Final, sans powered/unpowered toggle states.
Standing underneath falling boulders hurts.
Stripped obsolete lights from powerline_pole_a
tweaks to trucks and crane control panels placement
Moved crane control panel prefab folder above
Added RendererLOD instead of LODGroup
Metal_panels_a rusty variant texture
Material tweaks
Added gravel prefab to the dump truck
Created a second dump truck variant
Split off the wheels from the main mesh
Vertex blend improvements
Control room panel model/texture/fbx/collision/prefab
removed placeholder white box control room panel
Dump trum and digger material fixes / tweaked color of the dump truck details texture
lowered gloss on floor grate material
added latest prefabs from Damian to level
FInished conveyor unit buildings / LODs/COL/Prefabs
blocker fix on excavator walkways
Terrain topology painting
Static trees colliders (monument specific)
optimized the gravel piles material
terrain splat painting backup
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
quarry dump truck and digger colour changes
collapsed rocks quarry dressing
static ore nodes prefabs placement
flow fixes
LOD distances optimization pass
killed some lights to halve tricount
tweaks and backup before lootspawns
Conveyor unit buildings progress
excavator cover dressing pass backup