branchrust_reboot/main/gjn.weaponrefactorcancel

41 Commits over 30 Days - 0.06cph!

11 Years Ago
Trunk merge
11 Years Ago
Deployables are now killed when their floor is destroyed FixedUpdateEvent pushes realm properly PrefabPreProcess keeps seperate lists of client/server prefabs PrefabPreProcess creates an instance of prefabs before processing Added RealmedRemove - A PrefabPreProcess that removes gameobjects/components from itself depending on realm Fixed furnace and fire materials being too shiny Fixed NRE in build privliedge
11 Years Ago
Fixed doors not being demolished properly
11 Years Ago
Merged with trunk
11 Years Ago
Stability system is more stable
11 Years Ago
Weapons are framerate independant again
11 Years Ago
Trunk merge
11 Years Ago
Stripping unused
11 Years Ago
Merge with trunk
11 Years Ago
Fixed NRE when shooting terrain Player "use" trace now uses GameTrace - (more accurate)
11 Years Ago
Fixed building gibs Improved network update queue with different channels
11 Years Ago
Cleaner way to turn maincamera off during loading
11 Years Ago
On listenserver we now create seperate client and server prefabs, instead of using one and trying to simulate networking like a dummy Fixed a bunch of issues with this branch that didn't show up because of the lack of network gap
11 Years Ago
Trunk merge
11 Years Ago
Cleaning up
11 Years Ago
Fixed weapon still active after dying on listenserver
11 Years Ago
Merged to trunk
11 Years Ago
Trunk merge
11 Years Ago
Converted syringe
11 Years Ago
Converted torch
11 Years Ago
Missed prefab
11 Years Ago
Converted bow
11 Years Ago
fixed NRE spam in BaseAnimal
11 Years Ago
Fixed/Changed GiveItem (@zon)
11 Years Ago
Trunk merge
11 Years Ago
Fixed error if duplicate translations Updated a bunch more weapons
11 Years Ago
Converted a bunch of melee weapons/tools to new system
11 Years Ago
Converted deployer
11 Years Ago
Converted planner
11 Years Ago
Merging to trunk
11 Years Ago
Adding dedicated planner tool
11 Years Ago
Converted hammer
11 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
11 Years Ago
Merge fixes
11 Years Ago
Trunk merge
11 Years Ago
Implemented limited networking
11 Years Ago
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
11 Years Ago
Merging to trunk
11 Years Ago
Tweaks and fixes
11 Years Ago
Merged to trunk
11 Years Ago
Converted Rock to new HeldEntity system