branchrust_reboot/main/glass_ar_motion_blur_fixcancel

4 Commits over 0 Days - Infinitycph!

19 Days Ago
Cherry-pick: Add dedicated depth texture for motion vectors
19 Days Ago
Add special transparent motion vector pass to view model This new pass is used for transparent-yet-solid objects like the Crystal AR skin. I also moved the view model's motion vector pass to OnBeforeImageEffects (after transparent) where writing to the depth buffer has fewer consequences.
20 Days Ago
Fix motion blur with the Crystal AR by adding a depth-only pass
20 Days Ago
Add support for depth only passes in ViewModelRenderer This also simplifies the pass caching logic