branchrust_reboot/main/guide_mesh_optimisationscancel
13 Commits over 0 Days - Infinitycph!
Deploy guides for 20 deployables moved from Guide Mesh to guide prefabs so they keep their materials on lower LODs and custom meshes; normal maps and cutouts restored on all 20, guide tris and draws unchanged from the LOD1 retargets.
Guide Mesh only inherits materials from a renderer the entity actually draws, which on RendererLOD and MeshLOD assets is LOD0 only, so the LOD1 retargets and the planter guide meshes were rendering flat. Each guide prefab is one child on the same mesh with the materials copied from the entity's own renderer for that LOD.
needs manifest update
Shockbyte tool cupboard deploy guide switched from the LOD0 mesh to a custom guide mesh via a guide prefab, guide draws 4 -> 2, tris 37,958 -> 13,646, both normal maps kept.
cherry pick from planters_guide_fix
cherrypick 21 various guide mesh fixes from prop_optimisations
cherrypick tier 3 workbench guide mesh fix from prop_optimisation
cherrypick small engine guide mesh fix from prop_optimisation
cherrypick tripod spotlight guide mesh fix from prop_optimisation
cherrypick wind turbine guide mesh fix from prop_optimisation
2nd pass cherry pick on boat building station
cherypick boat building station guide mesh fix from prop_optimisation
cherry pick chanelier guide mesh fix from prop_optimisation
chery pick sail guidemesh optimisation fix from prop_optimisation
cherrypick cannon guide mesh fix from prop_optimisation