branchrust_reboot/main/hackweek_ai_test_arenacancel
31 Commits over 0 Days - ∞cph!
Revert cover point changes just for merge to main
client/server compile fixes
killscientists kills tunnel dwellers too
name tag info improvements
Added "Spawn Lineup" feature, spawns one of each Scientist AI prefab in a line for easy runtime editing. Auto turns AI designing on, ignoreplayers on and move off.
Added AIArenaNameTag, shows the NPC gameobject/type above their head.
Tweaked position of AI state display text.
Added arena specific Scientist prefab/ai design/setup.
Added it to arena spawning UI.
Manifest.
Cover point width fix.
Updated cover points to use width.
AICoverPoint now has a width property.
Take a random point within this width when getting cover location.
Added arena UI buttons to toggle noclip, ai.ignoreplayers and editor.drawAIStateNames
more spawn points for new areas
Added RenderBounds bool to AIInformationZone, only draw red bounds box when the AIZ is the selected object, unless this is set to true.
Default to false so we don't draw AIZ bounds everywhere in monument scenes any more.
Yesterday's arena level design
Reload player belt weapons as part of reset.
merge from reloadweapons_command
Can assign a default loadout to give the player when starting test arena.
Give it again when pressing reset.
Indoor area move/cover points
Walled off outdoor area.
Added an interior office kind of area.
Disable animal spawns in arena
Added option to not build world navmesh to gamesetup/bootstrap. Don't build it for test arena to decrease start time.
Added UI buttons for spawning each type of Scientists, picks a random spawn point each click.
Added "Kill Scientists" button to kill all spawned AI.
Reset button now kills all AI too.
Added some initial move/cover points to get things working
Delete a bunch of scene stuff to speed up play/start time
Initial basic setup. Scene. Added script for UI controls. Added simple geometry and set it up as a monument/navmesh so it automatically gets navmesh built. Default ai.move to true for arena. Auto teleport player to test arena spawn location when starting the scene. Added a Reset button to UI that for now just puts the player back at the spawn point.