branchrust_reboot/main/hackweek_fp_rusteditcancel

23 Commits over 0 Days - ∞cph!

11 Months Ago
Code cleanup
11 Months Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
11 Months Ago
Simple monuments now registered with tools rather than just groups
11 Months Ago
Added monument blacklist to world config as well as map tools
11 Months Ago
Set monument settings to the world setup defaults if they dont exist in the config
11 Months Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
11 Months Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
11 Months Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
11 Months Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
11 Months Ago
Print cliff defintitions
11 Months Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
11 Months Ago
Added debug functions to print out all monument and decor descriptions - will use these as part of a blocker list in order to prevent certain monuments/decor pieces from spawning
11 Months Ago
Exposed: rail ring, rail ring min world size requirement (config & tools) Exposed: above ground rails, below ground rails (tools)
11 Months Ago
Route all map tools through world config~ This will expose all of my new properties to server owners should we decide to merge this to main World Setup now looks for editor tools config files should we be currently in editor
11 Months Ago
Editor can now override world configs
11 Months Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
11 Months Ago
Ring road enabling/disabling + min world size customisation
11 Months Ago
Save current scene before gen takes place
11 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
11 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
11 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
11 Months Ago
Styles setup
11 Months Ago
Base UI Toolkit setup