branchrust_reboot/main/hackweek_fp_rusteditcancel

23 Commits over 0 Days - ∞cph!

43 Days Ago
Code cleanup
45 Days Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
45 Days Ago
Simple monuments now registered with tools rather than just groups
46 Days Ago
Added monument blacklist to world config as well as map tools
46 Days Ago
Set monument settings to the world setup defaults if they dont exist in the config
46 Days Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
46 Days Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
46 Days Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
46 Days Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
46 Days Ago
Print cliff defintitions
46 Days Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
46 Days Ago
Added debug functions to print out all monument and decor descriptions - will use these as part of a blocker list in order to prevent certain monuments/decor pieces from spawning
46 Days Ago
Exposed: rail ring, rail ring min world size requirement (config & tools) Exposed: above ground rails, below ground rails (tools)
46 Days Ago
Route all map tools through world config~ This will expose all of my new properties to server owners should we decide to merge this to main World Setup now looks for editor tools config files should we be currently in editor
46 Days Ago
Editor can now override world configs
47 Days Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
47 Days Ago
Ring road enabling/disabling + min world size customisation
47 Days Ago
Save current scene before gen takes place
48 Days Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
49 Days Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
49 Days Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
49 Days Ago
Styles setup
49 Days Ago
Base UI Toolkit setup