branchrust_reboot/main/hackweek_handcarcancel
14 Commits over 0 Days - ∞cph!
setup constractble entity for handcar, letting you deploy it onto rail and then construct it in-place like siege weapons
made handcar deployable, with a new socketmed_rail that requires it to be within a defined radius of a rail and aligns it to the spline
better control of max speed of handcar (previously could reach the general max train speed), pumping speed is driven from both player input and track speed, better ik placement
turned wind off on HandcarFunc mat
wheels actually spin
- includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
setup pumping on the handcar
- consumes metabolism over time, similair to bicycle
- also switch seats to use the horse pose because it's funnier
basic pumping and setting correct ikset for each mount point
handcar seat setup with some hand ik targets
manifest
small vehicle editor fix to not spam assert errors when no mount points are set
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment
manifest gen + codegen
moved handcar under trains folder
reverting scene changes from merge that look unintentional