branchrust_reboot/main/hackweek_handcarcancel

14 Commits over 0 Days - ∞cph!

Yesterday
setup constractble entity for handcar, letting you deploy it onto rail and then construct it in-place like siege weapons
Yesterday
made handcar deployable, with a new socketmed_rail that requires it to be within a defined radius of a rail and aligns it to the spline
Yesterday
better control of max speed of handcar (previously could reach the general max train speed), pumping speed is driven from both player input and track speed, better ik placement
Yesterday
turned wind off on HandcarFunc mat
Yesterday
wheels actually spin - includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
2 Days Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
2 Days Ago
Split Handcar mesh
2 Days Ago
basic pumping and setting correct ikset for each mount point
2 Days Ago
handcar seat setup with some hand ik targets manifest
2 Days Ago
small vehicle editor fix to not spam assert errors when no mount points are set
2 Days Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
2 Days Ago
moved handcar under trains folder
2 Days Ago
reverting scene changes from merge that look unintentional
2 Days Ago
merge from handcar