branchrust_reboot/main/hackweek_handcarcancel

14 Commits over 0 Days - ∞cph!

1 Year Ago
setup constractble entity for handcar, letting you deploy it onto rail and then construct it in-place like siege weapons
1 Year Ago
made handcar deployable, with a new socketmed_rail that requires it to be within a defined radius of a rail and aligns it to the spline
1 Year Ago
better control of max speed of handcar (previously could reach the general max train speed), pumping speed is driven from both player input and track speed, better ik placement
1 Year Ago
turned wind off on HandcarFunc mat
1 Year Ago
wheels actually spin - includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
1 Year Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
1 Year Ago
Split Handcar mesh
1 Year Ago
basic pumping and setting correct ikset for each mount point
1 Year Ago
handcar seat setup with some hand ik targets manifest
1 Year Ago
small vehicle editor fix to not spam assert errors when no mount points are set
1 Year Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
1 Year Ago
moved handcar under trains folder
1 Year Ago
reverting scene changes from merge that look unintentional
1 Year Ago
merge from handcar