branchrust_reboot/main/hackweek_handcarcancel

14 Commits over 0 Days - ∞cph!

37 Days Ago
setup constractble entity for handcar, letting you deploy it onto rail and then construct it in-place like siege weapons
37 Days Ago
made handcar deployable, with a new socketmed_rail that requires it to be within a defined radius of a rail and aligns it to the spline
37 Days Ago
better control of max speed of handcar (previously could reach the general max train speed), pumping speed is driven from both player input and track speed, better ik placement
37 Days Ago
turned wind off on HandcarFunc mat
37 Days Ago
wheels actually spin - includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
38 Days Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
38 Days Ago
Split Handcar mesh
38 Days Ago
basic pumping and setting correct ikset for each mount point
38 Days Ago
handcar seat setup with some hand ik targets manifest
38 Days Ago
small vehicle editor fix to not spam assert errors when no mount points are set
38 Days Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
38 Days Ago
moved handcar under trains folder
38 Days Ago
reverting scene changes from merge that look unintentional
38 Days Ago
merge from handcar