branchrust_reboot/main/hackweek_led_button_skinscancel

13 Commits over 0 Days - Infinitycph!

25 Days Ago
illuminated buttons; - ran manifest
25 Days Ago
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
25 Days Ago
Merge from main
25 Days Ago
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
27 Days Ago
merge from main
38 Days Ago
illuminated pressure pad; - Gibs added - fixed bug on pad stacking on itself
38 Days Ago
illuminated pressure pad; - Lods created - Prefab updated
38 Days Ago
illuminated pressure pad; - textures polished - icon updated - prefab updated illuminated buttons; - buttons now illuminate both when power is recieved and when sent. - prefabs updated for buttons https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
39 Days Ago
illuminated pressure pad; - textures first pass - updated icon render setting - updated material
40 Days Ago
illuminated pressure pad; - game model added. - pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time. - updated material, prefab and icon. https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
40 Days Ago
illuminated pressure pad; - add baked textures for preview, not yet textured
40 Days Ago
illuminated pressure pad; - remove redundant texture
41 Days Ago
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4