branchrust_reboot/main/hackweek_led_button_skinscancel
13 Commits over 0 Days - Infinitycph!
illuminated buttons;
- ran manifest
illuminated buttons;
- rebuilt as prefab variants
- updated colour swap lookup entries
- Add settings for emission colour to entity colour lookup asset
- Allow spraycan color change component to set which shader properties it should target
- Spraycan color change component now handles present EmissionToggle components on its target renderers
illuminated pressure pad;
- Gibs added
- fixed bug on pad stacking on itself
illuminated pressure pad;
- Lods created
- Prefab updated
illuminated pressure pad;
- textures polished
- icon updated
- prefab updated
illuminated buttons;
- buttons now illuminate both when power is recieved and when sent.
- prefabs updated for buttons
https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
illuminated pressure pad;
- textures first pass
- updated icon render setting
- updated material
illuminated pressure pad;
- game model added.
- pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time.
- updated material, prefab and icon.
https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
illuminated pressure pad;
- add baked textures for preview, not yet textured
illuminated pressure pad;
- remove redundant texture
hackweek illuminated pressure pad;
- placeholder model and emissive for pressure pad skin.
- pad illuminates in the same fashion as the illuminated buttons when it has power supplied.
https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4