branchrust_reboot/main/hackweek_more_testscancel

30 Commits over 0 Days - ∞cph!

14 Days Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
14 Days Ago
Deployable test for missing guide mesh
14 Days Ago
Handle multiple groundwatch components in the groundwatch test
14 Days Ago
merge from main
15 Days Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
15 Days Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
15 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
15 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
15 Days Ago
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
15 Days Ago
merge from main
15 Days Ago
New deployable test to check things can't be placed clipping inside construction / boat construction Finds almost 100 cases
15 Days Ago
merge from main
16 Days Ago
merge from /fixes
16 Days Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
16 Days Ago
Reapply 143563 as editor test Regenerate testlist
16 Days Ago
merge from main, stomp TestDeployable
17 Days Ago
Add deployable test for missing placeEffect
17 Days Ago
merge from main
18 Days Ago
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
18 Days Ago
merge from main
18 Days Ago
merge from hackweek_more_tests/fixes
20 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
21 Days Ago
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21 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
21 Days Ago
Test for verifying deployables that are placeable on boats have only convex colliders All pass as expected
22 Days Ago
Minor cleanup and comments
22 Days Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
22 Days Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
22 Days Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
22 Days Ago
Basic worldmodel tests, already catches 30+ misconfigured ones