branchrust_reboot/main/hackweek_pooltablecancel

21 Commits over 0 Days - ∞cph!

12 Months Ago
Fixed "not enough space" deploy problem
12 Months Ago
Pool table correct deploy mesh
12 Months Ago
Pool table item fix
12 Months Ago
Pool table item name/description
12 Months Ago
Better vector system
12 Months Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
12 Months Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
12 Months Ago
Pool ball physical interaction work
12 Months Ago
Fixed prefab ID shenanigans
12 Months Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
12 Months Ago
Better colliders so the holes aren't blocked
12 Months Ago
Manifest rebuild for pool table entity
12 Months Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
12 Months Ago
Manifest build, add the pool ball entities
12 Months Ago
Merge main -> hackweek_pooltable
12 Months Ago
improved collider of pooltable added dartboard
12 Months Ago
ball prefab adjustments
12 Months Ago
prefab updates
12 Months Ago
ball prefab update
12 Months Ago
update
12 Months Ago
pooltable asset, textures and materials and balls