branchrust_reboot/main/hackweek_pooltablecancel

21 Commits over 0 Days - ∞cph!

10 Days Ago
Fixed "not enough space" deploy problem
10 Days Ago
Pool table correct deploy mesh
10 Days Ago
Pool table item fix
10 Days Ago
Pool table item name/description
10 Days Ago
Better vector system
10 Days Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
10 Days Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
10 Days Ago
Pool ball physical interaction work
10 Days Ago
Fixed prefab ID shenanigans
10 Days Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
10 Days Ago
Better colliders so the holes aren't blocked
10 Days Ago
Manifest rebuild for pool table entity
10 Days Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
10 Days Ago
Manifest build, add the pool ball entities
10 Days Ago
Merge main -> hackweek_pooltable
11 Days Ago
improved collider of pooltable added dartboard
11 Days Ago
ball prefab adjustments
12 Days Ago
prefab updates
12 Days Ago
ball prefab update
12 Days Ago
update
12 Days Ago
pooltable asset, textures and materials and balls