branchrust_reboot/main/hackweek_pooltablecancel
21 Commits over 0 Days - ∞cph!
Fixed "not enough space" deploy problem
Pool table correct deploy mesh
Pool table item name/description
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
Pool ball physical interaction work
Fixed prefab ID shenanigans
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
Better colliders so the holes aren't blocked
Manifest rebuild for pool table entity
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
Manifest build, add the pool ball entities
Merge main -> hackweek_pooltable
improved collider of pooltable
added dartboard
pooltable asset, textures and materials and balls