branchrust_reboot/main/hackweek_pooltablecancel

21 Commits over 0 Days - ∞cph!

2 Years Ago
Fixed "not enough space" deploy problem
2 Years Ago
Pool table correct deploy mesh
2 Years Ago
Pool table item fix
2 Years Ago
Pool table item name/description
2 Years Ago
Better vector system
2 Years Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
2 Years Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
2 Years Ago
Pool ball physical interaction work
2 Years Ago
Fixed prefab ID shenanigans
2 Years Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
2 Years Ago
Better colliders so the holes aren't blocked
2 Years Ago
Manifest rebuild for pool table entity
2 Years Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
2 Years Ago
Manifest build, add the pool ball entities
2 Years Ago
Merge main -> hackweek_pooltable
2 Years Ago
improved collider of pooltable added dartboard
2 Years Ago
ball prefab adjustments
2 Years Ago
prefab updates
2 Years Ago
ball prefab update
2 Years Ago
update
2 Years Ago
pooltable asset, textures and materials and balls