branchrust_reboot/main/hackweek_renderlod_collapsecancel

53 Commits over 31 Days - 0.07cph!

1 Year Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
1 Year Ago
Merge from hackweek_renderlod_collapse (set the convar for this feature to false by default)
1 Year Ago
Merge from main
1 Year Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
1 Year Ago
Merge from main
1 Year Ago
Exempt most of the renderer manipulating components from being collapsed (VehicleLights, StatusLightRenderer, DamageRenderer, etc) Fixes train tunnel signal lights always showing all colours lit up
1 Year Ago
Merge from main
1 Year Ago
Revert industrial crafter to old renderer handling, just disable the collapsing on the renderer
1 Year Ago
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
1 Year Ago
Fixed oven loot panels not working (incorrect compiler define) Safety check for EmissionToggle renderer collapses
1 Year Ago
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
1 Year Ago
Don't collapse renderers if they are part of a LightGroupAtTime
1 Year Ago
Fixed map renderers for dungeon cells (only used on xmas dungeons)
1 Year Ago
Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
1 Year Ago
Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)
1 Year Ago
Fixed skull trophy error
1 Year Ago
Merge from main
1 Year Ago
Ensure collapsed renderers can still register with occlusion culling
1 Year Ago
Fixed skinnable items sometimes getting out of sync with their intended skin when their renderer is collapsed (sometimes leading to null materials) Run MaterialReplacement.Prepare as part of the collapse process, less workload during gameplay
1 Year Ago
Compile fix
2 Years Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
2 Years Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
2 Years Ago
Fixed trainyard as well
2 Years Ago
Fixed missing launch site HLOD generation
2 Years Ago
Merge from main
2 Years Ago
Fix some missing deploy guides
2 Years Ago
Fixed train tunnels not rendering properly on the map
2 Years Ago
Industrial crafter now correctly gets collapsed
2 Years Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
2 Years Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
2 Years Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
2 Years Ago
Compile fix
2 Years Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
2 Years Ago
Fixed skinned items missing materials when entering and exiting LOD range
2 Years Ago
Don't allow skinned mesh renderers to be collapsed
2 Years Ago
Fixed skinned beach chairs
2 Years Ago
Fixed storage adaptor
2 Years Ago
Fixed reversed search light
2 Years Ago
Fixed powered water purifier
2 Years Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
2 Years Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
2 Years Ago
Fixed skull trophy error
2 Years Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
2 Years Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
2 Years Ago
Merge from main
2 Years Ago
Compile fixes
2 Years Ago
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
2 Years Ago
Support MaterialSetup component
2 Years Ago
Fixed collapse not working with skinned objects, not casting shadows
2 Years Ago
Various fixes, move to PrefabPreProcess so it gets run once per prefab