branchrust_reboot/main/hackweek_t1_healingcancel
11 Commits over 0 Days - Infinitycph!
Exposed chanceToFall variable
Coconuts can now spawn on trees in the deepsea! S2P all tropical islands.
Similar to apples trees, when hit, theres a small chance the coconuts will drop from the tree:
https://files.facepunch.com/LukeD/2026/05/Unity_YS5h6Jzz5d.mp4
Added coconut.tree prefab + lootspawner.
Added 3 coconuts to tropical_short_c for testing.
Manifest update.
Increased LOD2 on the apple tree again...
Added a very small chance for apples to fall just by hitting the tree (this will not happen to trees with beehives on).
https://files.facepunch.com/LukeD/2026/05/Unity_ZUViSdEn7h.mp4
Now I can finally work on my magnum opus, adding coconuts to trees in the deep sea.
Reduced the natural beehive count from 3 -> 2 and spawn chance from 100% to 0.33% on oak_b.
Reduced spawn chance for apples from 100% to 0.5% on oak_d.
Doubled the LOD2 distance for apples (on trees only).
Needed to run DoPrepare script. Finally got the apples spawning and dropping correctly🍏
https://files.facepunch.com/LukeD/2026/05/Unity_ygx9jPADqb.mp4
Thinking I should make the apples red as they're difficult to see. Need to up the LOD too.
Manifest update.
Added apple.tree prefab and scriptable blueprint for spawning.
Added 3 apple spawns to oak_d.
Added 3 natural beehie spawns to oak_b.
resubmitting the honey bandage label + icon name got removed somehow.
Trees now support multiple prefabs instead of just one. This means multiple natural beehives🐝
https://files.facepunch.com/LukeD/2026/05/Unity_0ju1Wwl8WC.mp4
(I need this functionality for apple trees)
Honey bandage:
- Increased stack size from 3 -> 5.
- Added 6 healing over time.
New tier 1 healing item - Medical honey bandage
https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4