branchrust_reboot/main/hackweek_visual_lootcancel

19 Commits over 0 Days - ∞cph!

1 Year Ago
Fixed typo breaking compile
1 Year Ago
Some initial code cleanup, fixes. Added magazine stand storage prefab now I fixed rotation bug issue.
1 Year Ago
Merge from main
1 Year Ago
scene
1 Year Ago
scene
1 Year Ago
More containers. Manifest.
1 Year Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
1 Year Ago
Attempt to place loot in descending size order. Function to order loot by size.
1 Year Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
1 Year Ago
ServerInit. Nicer placement.
1 Year Ago
Fixes
1 Year Ago
Prefab and settings tweaks
1 Year Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
1 Year Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
1 Year Ago
Initial prefab setup
1 Year Ago
Offset item positions
1 Year Ago
More debug drawing
1 Year Ago
Some hackweek as fuck wip code/tests
1 Year Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.