branchrust_reboot/main/hackweek_visual_lootcancel

17 Commits over 0 Days - ∞cph!

Yesterday
Merge from main
2 Days Ago
scene
2 Days Ago
scene
2 Days Ago
More containers. Manifest.
2 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
2 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
2 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
3 Days Ago
ServerInit. Nicer placement.
3 Days Ago
Fixes
3 Days Ago
Prefab and settings tweaks
3 Days Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
3 Days Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
3 Days Ago
Initial prefab setup
3 Days Ago
Offset item positions
3 Days Ago
More debug drawing
3 Days Ago
Some hackweek as fuck wip code/tests
3 Days Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.