branchrust_reboot/main/hackweek_volumetric_godrayscancel

5 Commits over 0 Days - ∞cph!

23 Days Ago
Added TOD based density attenuation
24 Days Ago
Added support for all shadow cascades and added a fixed step size to reduce distant artifacts
24 Days Ago
Added some moving 3D perlin-worley noise to break up the light beams slightly
24 Days Ago
Added better light scattering for the volumetric god rays
24 Days Ago
Added initial volumetric god rays implementation