branchrust_reboot/main/hackweek_volumetric_godrayscancel

5 Commits over 0 Days - ∞cph!

8 Days Ago
Added TOD based density attenuation
9 Days Ago
Added support for all shadow cascades and added a fixed step size to reduce distant artifacts
9 Days Ago
Added some moving 3D perlin-worley noise to break up the light beams slightly
9 Days Ago
Added better light scattering for the volumetric god rays
10 Days Ago
Added initial volumetric god rays implementation