branchrust_reboot/main/hackweek_volumetric_godrayscancel

5 Commits over 0 Days - ∞cph!

5 Months Ago
Added TOD based density attenuation
5 Months Ago
Added support for all shadow cascades and added a fixed step size to reduce distant artifacts
5 Months Ago
Added some moving 3D perlin-worley noise to break up the light beams slightly
5 Months Ago
Added better light scattering for the volumetric god rays
5 Months Ago
Added initial volumetric god rays implementation