branchrust_reboot/main/hackweek_volumetric_godrayscancel
5 Commits over 0 Days - ∞cph!
Added TOD based density attenuation
Added support for all shadow cascades and added a fixed step size to reduce distant artifacts
Added some moving 3D perlin-worley noise to break up the light beams slightly
Added better light scattering for the volumetric god rays
Added initial volumetric god rays implementation