branchrust_reboot/main/hackweek_voxel_raidingcancel

8 Commits over 0 Days - ∞cph!

1 Year Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
1 Year Ago
Remove corner conditional models from stone walls as they get in the way of voxels
1 Year Ago
Added splash damage to C4 against voxels
1 Year Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
1 Year Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
1 Year Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
1 Year Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
1 Year Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec