branchrust_reboot/main/hackweek_voxel_raidingcancel

8 Commits over 0 Days - ∞cph!

11 Months Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
11 Months Ago
Remove corner conditional models from stone walls as they get in the way of voxels
11 Months Ago
Added splash damage to C4 against voxels
11 Months Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
11 Months Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
11 Months Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
11 Months Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
11 Months Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec