branchrust_reboot/main/hair_capscancel
78 Commits over 181 Days - 0.02cph!
Simplified cap mask setup on dye sets; no explicit uv1 or uv2, now automatic via hair collection type
Optimized material property desc using shader property ID instead of name; adjusted material copy
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
temp added hair colour test heads to scene to check dye colours at runtime. tweaked dye colours to be more natural and set capmask colours. made style 2 shape more natural and added top layer of split strands to break up light. added new facial hair 01, balanced lighting on composite material
added dark materials and short dark materials. added hairtest prefabs. tweaked dyeset colours and settings. added lods and morph targets to facial hair style 1
added _dark pubic varients. removed old hair textures and cleaned up folders.
added facial hair style 2 (need to set up morphs and lods), tweaked dyesets to accommodate
created morphs and lods for facial hair 2 and set up in scene
removed old facial hair texture and materials, reset skin material to default, added some thicker strands to facial hair 1, tweaked dark material values, set capmask compression
short material and fuzz updates
set beenie hat to not use baseball cap morph, material and dyeset tweaks
fixed up fuzz on hairstyle 1, added wip hairstyle 4
Removed old hairstyle 3 materials. Added new shaved head and facial hairstyles 3 and dyesets, added capmask for hairstyle 5 and dyesets, added wip hairstyle 4 physics test
hair style 5 lod0 and dye tests for it
added hairstyle 5 lods and hat morphs, added for both genders and all races. tweaked materials a lot. Fixed broken alpha channel on strands diffuse. Set capmasks up to not be huge filesize, tweaked eyebrows to be a bit less shiny and body hair to be more colourful
prefabs and asset setup for facial hair 04
made test heads area with test heads materials
light hair materials are now more blonde
added wip hairstyle 06 and updated dyesets
temp removed style 06 from hairsets, tweaked hair materials further to look less flat, added some more fuzz to hair_strands_diffuse texture to make hair look fuller
added lower tricount and hat morphs for lod1 hairstyles. more work on hairstyle07
tweaked dye materials to be slightly less shiny. more work on hairstyle 7, final and lods