branchrust_reboot/main/halloween2023cancel
45 Commits over 0 Days - ∞cph!
Dracula mask now removes facial hair
Steamitem ref for draculamask fix
Applied Rust halloween logo update
Fixed DraculaMask pickup highlight
Fixed dracula mask crafting
Mask now protects head instead of body
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frankenstein table craft fix
World models for DraculaMask/DraculaCape
vampire stake loot spawn (small loot bag)
bonus loot for scarecrow kills with vampire stake
increased chance of additional frankenstein parts
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frankenstein buffs, light vs heavy is more apparent
increased base frankenstein health from 100 to 150
Added shirt/vest to Dracula cape
Improved cape setup
Halloween Score board fix
Dracula mask uses woodenhelmet hair deform settings
Assigned corrent renderer lod references in Dracula Cape/Ghost Sheet wearables
Ghost sheet no longer hides legs in first person
Switched dungeons from Xmas themed to Halloween
Added bindsubsurfaceprofile to Dracula Mask
Updated SSS mask texture
Ghost sheet no longer removes torso (so underwear can be worn underneath)
stake - updated prefabs & positioning after model updates
added female GhostSheet model
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
Wearable prefab setup for Dracula Mask
Icons for Dracula Mask/Cape
Dracula cape no longer removes head attire
updated vampire stake overall width and rotation
merge from main - applying recent fixes.
stake - viewmodel prefab renderer setup
stake - initial prefabs for viewmodel, worldmodel, entity, projectile, and item
updated vampire stake is be thinner at the top
Added Dracula Mask model/materials
Network++
Enabled Halloween event
Enabled scarecrowpopulation
Enabled scoreboard
Switched collectables to halloween themed
Added bone collectables
Updated ambience
Enabled candy vision
Updated menu video
Frank table default craftable
Updated loot tables
Enabled halloween portals with a population of 1
vampire stake skin
world model and viewmodel prefab intial setup