branchrust_reboot/main/helicopter_flare_balance_passcancel

14 Commits over 31 Days - 0.02cph!

Yesterday
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
Yesterday
merge from main
6 Days Ago
Remove the ability to use healing "food" items (medkit, healing teas) when prevented from wielding items in a mountable.
6 Days Ago
Buying a mini or scrappie from vendor automatically grants some flares
6 Days Ago
merge from main
8 Days Ago
Revised changes and clarification for throwing flares from helicopters: - Thrown flares no longer have any effect on homing missile targeting - Flares can now once again be thrown from helicopters (but again, wont do anything) - All player helicopters have flares deployment system (same as previous change) - Hot air balloons (HAB) do not have flare deployment system but can only be targeted when server ConVar "homingMissileTargetsHab" is enabled (unchanged) - HABs can now dodge seeking missile targeting after engine being off for 4 seconds (if convar is enabled), exposed value for configuration - Improved positioning of flare effects for mini and scrappie, added flare status lights on dash for both
8 Days Ago
merge from main -> helicopter_flare_balance_pass
11 Days Ago
codegen + protobufs after merge conflict resolution
11 Days Ago
merge from main
11 Days Ago
change flare entity proto enum to dodge naval update conflicts
11 Days Ago
code clean up, fix change for dropping grenades
11 Days Ago
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
20 Days Ago
Removed ability to repair helicopters that are in flight
21 Days Ago
Helicopter Balance pass: Flares - removed the ability for passengers to manually throw flares from helicopters - added flares to minicopter & scrappie - hot air balloon can cut engines to avoid homing missiles (after 5s of engine being off)