branchrust_reboot/main/hidebloodcancel
13 Commits over 0 Days - ∞cph!
Disable forced hiding of blood in some regions
Exposed blood settings in the options menu (under gameplay section)
Reworked blood hiding, use subclasses to prevent invokes on recycle classes
Added BloodEffect component flesh entry/exit decals
Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
Disable blood screen overlays when hurt if blood is disabled
Added global.showblood saved convar
Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect
Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now