branchrust_reboot/main/hlod_component/visible_cullcancel

11 Commits over 30 Days - 0.02cph!

2 Months Ago
Merge from main
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3 Months Ago
Merge from main
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3 Months Ago
Converted more monuments
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3 Months Ago
Updated a lot of common monuments to run the static group system for testing.
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3 Months Ago
Hooked up scene2prefab to output asset with all rendering info.
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3 Months Ago
Split up LOD calculation jobs to happen once per camera.
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3 Months Ago
New tests, updated culling job
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3 Months Ago
Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
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3 Months Ago
Added conversion utilities for all the other LOD components etc.
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3 Months Ago
Tidied up and commented code, added a test to compare to RendererLOD
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3 Months Ago
Now performing culling jobs only on tiles and batches that are visible.
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