branchrust_reboot/main/hlod_component/visible_cullcancel

12 Commits over 92 Days - 0.01cph!

10 Months Ago
Merge from main
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1 Years Ago
Merge from main
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1 Years Ago
Merge from main
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1 Years Ago
Converted more monuments
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1 Years Ago
Updated a lot of common monuments to run the static group system for testing.
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1 Years Ago
Hooked up scene2prefab to output asset with all rendering info.
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1 Years Ago
Split up LOD calculation jobs to happen once per camera.
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1 Years Ago
New tests, updated culling job
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1 Years Ago
Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
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1 Years Ago
Added conversion utilities for all the other LOD components etc.
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1 Years Ago
Tidied up and commented code, added a test to compare to RendererLOD
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1 Years Ago
Now performing culling jobs only on tiles and batches that are visible.
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