branchrust_reboot/main/hlod_component/visible_cullcancel
12 Commits over 92 Days - 0.01cph!
Updated a lot of common monuments to run the static group system for testing.
Hooked up scene2prefab to output asset with all rendering info.
Split up LOD calculation jobs to happen once per camera.
New tests, updated culling job
Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
Added conversion utilities for all the other LOD components etc.
Tidied up and commented code, added a test to compare to RendererLOD
Now performing culling jobs only on tiles and batches that are visible.