branchrust_reboot/main/hmlmg_improvementscancel

10 Commits over 30 Days - 0.01cph!

9 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
9 Months Ago
merge from main
9 Months Ago
re-exported hmlmg from blender and split off ammo box
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
set up hmlmg to be skinnable
9 Months Ago
merge from main
9 Months Ago
merge from main #2 missing file
9 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
10 Months Ago
improvements to hmlmg world model uvs set import defaults for world model, bullet and ammobox to include materials automatically