branchrust_reboot/main/hmlmg_improvementscancel

10 Commits over 30 Days - 0.01cph!

2 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
2 Months Ago
merge from main
3 Months Ago
re-exported hmlmg from blender and split off ammo box
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
set up hmlmg to be skinnable
3 Months Ago
merge from main
3 Months Ago
merge from main #2 missing file
3 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
3 Months Ago
improvements to hmlmg world model uvs set import defaults for world model, bullet and ammobox to include materials automatically