branchrust_reboot/main/holosightcancel
14 Commits over 0 Days - ∞cph!
Can equip mods by dropping onto weapon icon
Weapon slots shown on icon
Entity attachment positions
removed footstep fx from concrete/dirt/forest/grass/metal/tundra/wood but left the prefab so triggers still sound.
added stone mesh particles to replace sprite sheet.
removed alternate impact blunt fx's
Viewmodel fixups, unification
Updated ironsights to use new system (so some of them might be wrong)
Reticle position, shader, sprite
Mask Clear shader
Can wear hats with bandana
Weather settings in RustEditor/Environment
AK entity scope attachment bone
Added scope slot
Changed how ironsights work
Fixed weapon attachments breaking weapons if not changing stats
Fixed weapon attachments breaking shoot sound when not silencer